Search found 13 matches

by arramus
Sun Mar 28, 2010 2:23 pm
Forum: Modding Republic Commando
Topic: 'Red vs Blue' Tests Complete
Replies: 35
Views: 3192

Re: Property Editing for Duplication - ProMod 'Red vs Blue'

Tests complete and removed so as not to influence the creative juices of the modders.

I've got a lot of faith in the TX modders for the TX ProMod and will be watching the progress. :up:
by arramus
Sat Mar 27, 2010 5:06 pm
Forum: Modding Republic Commando
Topic: 'Red vs Blue' Tests Complete
Replies: 35
Views: 3192

Re: Property Editing for Duplication - ProMod 'Red vs Blue'

Tests complete and removed so as not to influence the creative juices of the modders.

I've got a lot of faith in the TX modders for the TX ProMod and will be watching the progress. :up:
by arramus
Fri Mar 26, 2010 6:26 pm
Forum: Modding Republic Commando
Topic: Promod Videos Editing
Replies: 45
Views: 3517

Re: Promod Videos Editing

The electrified PROMOD text looks great. So alive!
by arramus
Fri Mar 26, 2010 5:36 pm
Forum: Modding Republic Commando
Topic: 'Red vs Blue' Tests Complete
Replies: 35
Views: 3192

Re: Property Editing for Duplication - ProMod 'Red vs Blue'

That'll be great, thanks. We can currently add 5 separate skins for each side.
by arramus
Fri Mar 26, 2010 5:34 pm
Forum: Modding Republic Commando
Topic: 'Red vs Blue' Tests Complete
Replies: 35
Views: 3192

Re: Property Editing for Duplication - ProMod 'Red vs Blue'

Let's see what the skinners are going to present for the new character uniforms. :up:
by arramus
Fri Mar 26, 2010 5:20 pm
Forum: Modding Republic Commando
Topic: 'Red vs Blue' Tests Complete
Replies: 35
Views: 3192

Re: Properties Editing for Duplication

Tests complete and removed so as not to influence the creative juices of the modders.

I've got a lot of faith in the TX modders for the TX ProMod and will be watching the progress. :up:
by arramus
Fri Mar 26, 2010 4:47 pm
Forum: Modding Republic Commando
Topic: 'Red vs Blue' Tests Complete
Replies: 35
Views: 3192

'Red vs Blue' Tests Complete

Tests complete and removed so as not to influence the creative juices of the modders.

I've got a lot of faith in the TX modders for the TX ProMod and will be watching the progress. :up:
by arramus
Wed Mar 24, 2010 5:00 pm
Forum: Modding Republic Commando
Topic: RepCom Promod
Replies: 122
Views: 9323

Re: RepCom Promod

Here's a loadout example. Just testing with Vash.

http://i683.photobucket.com/albums/vv191/arramus/RC/loadout.jpg

In this case both teams spawn as Rep but the Trando still sees his Trando arms in the HUD. This should be yet another Properties edit.

However, Trando spawns with a DC17 and the Rep ...
by arramus
Wed Mar 24, 2010 4:11 pm
Forum: Modding Republic Commando
Topic: RepCom Promod
Replies: 122
Views: 9323

Re: RepCom Promod

These ones are a bit clearer without the shield damage displaying. Changing weapon loadout may be in the properties if you do a little digging. Attachments can simply be duplicated from the existing Rep class.

http://media.moddb.com/images/mods/1/9/8916/58904.jpg http://media.moddb.com/images/mods ...
by arramus
Wed Mar 24, 2010 3:59 pm
Forum: Modding Republic Commando
Topic: RepCom Promod
Replies: 122
Views: 9323

Re: RepCom Promod

If Rep vs Rep is possible, they definetely should have the same skin all the time! As example trando always black and rep always white. It would rly suck if some players would randomly use the same skins.

Like this :up:
The Sandcrawler Mod implemented this addition where Trandos were Dark ...
by arramus
Wed Jul 29, 2009 5:05 pm
Forum: General Talk
Topic: Star Wars Republic Commando Patch Appeal
Replies: 13
Views: 987

Re: Star Wars Republic Commando Patch Appeal

While our opinions differ on the MP side of the game we both appear to agree on the importance of the SP side which is one area the patch appeal addresses. Patching SP primarily consists of a known bumpmapping issue which effects modern day graphics cards. This is an elementary and fundamental ...
by arramus
Wed Jul 29, 2009 4:27 pm
Forum: General Talk
Topic: Star Wars Republic Commando Patch Appeal
Replies: 13
Views: 987

Re: Star Wars Republic Commando Patch Appeal

Thanks for your opinion.

Getting on Steam is new ground for LucasArts, and if they're going to promote classic content for a 'new generation' then at the very least they can ensure it's release ready for both SP and MP. The patch appeal is simply highlighting aspects that are clearly in need at the ...
by arramus
Wed Jul 29, 2009 3:52 pm
Forum: General Talk
Topic: Star Wars Republic Commando Patch Appeal
Replies: 13
Views: 987

Star Wars Republic Commando Patch Appeal

Hello to all TX members and forum visitors.

Here's an intro to the Star Wars Republic Commando Patch Appeal and its goals.

Community Group Goal
-----------------------------
The Star Wars Republic Commando Patch Appeal Community is for SWRC gamers who would like to publicise the need for official ...

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