Search found 9 matches

by TAG Phobos
Sun Jul 22, 2012 3:39 am
Forum: General Talk
Topic: [SURVEY] Your ping
Replies: 22
Views: 3924

Re: [SURVEY] Your ping


Tracing route to 84.200.25.122 over a maximum of 30 hops

1 1 ms 1 ms 1 ms 192.168.1.1
2 54 ms 33 ms 34 ms 203.109.129.145
3 39 ms 34 ms 33 ms 203.109.129.146
4 34 ms 33 ms 34 ms 203.109.182.18
5 33 ms 33 ms 33 ms 203.109.182.17
6 178 ms 178 ms 180 ms 114.31.199.145
7 183 ms 179 ms 192 ms ...
by TAG Phobos
Thu Mar 25, 2010 7:57 pm
Forum: Modding Republic Commando
Topic: Promod Maps & Sounds Editing
Replies: 98
Views: 11644

Re: Promod Maps & Sounds Editing

Alright, after reinstalling even Rep Com the problem persisted, however, I did manage to fix it. There is a small button at the bottom of the UE, that looks like a small grid and is called "toggle grid snap" =] So I can finish this map now (sometime today).
by TAG Phobos
Thu Mar 25, 2010 7:29 pm
Forum: Modding Republic Commando
Topic: Promod GFX
Replies: 16
Views: 2302

Re: Promod GFX

TX pro mod or Rep Com pro mod? :sceptic:
U guys should change the credit's list/vid to list everyone else as well!
by TAG Phobos
Thu Mar 25, 2010 6:55 pm
Forum: Modding Republic Commando
Topic: Suggestions/representations and feedback
Replies: 30
Views: 3779

Re: Suggestions/representations and feedback

viva wrote:when u drop the flag u cant shoot for like 5-10 secs
Lol, everybody is quoting this.

Just double click left mouse when you drop it, should make you swap to your gun immediately. I can't remember who told me this, but it's some very handy information!
by TAG Phobos
Thu Mar 25, 2010 6:44 pm
Forum: Modding Republic Commando
Topic: Promod Maps & Sounds Editing
Replies: 98
Views: 11644

Re: Promod Maps & Sounds Editing

Hi, I posted earlier on another thread, "cross hairs/weapons."

Anyways, I'm working on a map you guys might like to add to the mod, and I'm very close to finishing, but in like the last 5 minutes of work the editor has, as usual, pulled some funky shit.
Everything I do is no longer snapped/locked ...
by TAG Phobos
Thu Mar 25, 2010 5:18 pm
Forum: Modding Republic Commando
Topic: Crosshair/Weapon
Replies: 83
Views: 7675

Re: Crosshair/Weapon

It's possible to increase melee range.

High damage repeating blaster with low accuracy, sounds a lot like Heavy repeater to me, except heavy repeater has slower speed and is thus less noob.

Also, I saw on sand crawler they were making all sorts of "X vs Y" mods, or at least Fraz was.

I do not ...
by TAG Phobos
Thu Mar 25, 2010 5:11 pm
Forum: Modding Republic Commando
Topic: Crosshair/Weapon
Replies: 83
Views: 7675

Re: Crosshair/Weapon

On one hand we have DC17 worried it will be too powerful, and on ther other we have Ironhide and crimson worried it'll be essentially a pistol that doesn't shoot, this is all about balancing, see?

To make the "new weapon" isn't that hard, just set the original elite beam ammo to 1, and charge up ...
by TAG Phobos
Thu Mar 25, 2010 4:19 pm
Forum: Modding Republic Commando
Topic: Crosshair/Weapon
Replies: 83
Views: 7675

Re: Crosshair/Weapon

Thanks for the wrm welcome :up:

I thought it would be very easy for a player to kill someone with the claw, the idea was mainly for variance, and so you could use it for running.
Of course you would balance it so that any player would prefer to use a real gun for battle rather than the claw. Then ...
by TAG Phobos
Thu Mar 25, 2010 3:54 pm
Forum: Modding Republic Commando
Topic: Crosshair/Weapon
Replies: 83
Views: 7675

Re: Crosshair/Weapon

Well I don't want to be rude, so with this being my first post I'll introduce myself as a member of TAG clan, who likes to map quite often.
I'd like to help out, with both suggestions and actual modding work. As this pro mod seems to be a great idea.

I'd like to ask if you would be able to change ...

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