Search found 9 matches
- Sun Jul 22, 2012 3:39 am
- Forum: General Talk
- Topic: [SURVEY] Your ping
- Replies: 22
- Views: 3924
Re: [SURVEY] Your ping
Tracing route to 84.200.25.122 over a maximum of 30 hops
1 1 ms 1 ms 1 ms 192.168.1.1
2 54 ms 33 ms 34 ms 203.109.129.145
3 39 ms 34 ms 33 ms 203.109.129.146
4 34 ms 33 ms 34 ms 203.109.182.18
5 33 ms 33 ms 33 ms 203.109.182.17
6 178 ms 178 ms 180 ms 114.31.199.145
7 183 ms 179 ms 192 ms ...

- Thu Mar 25, 2010 7:57 pm
- Forum: Modding Republic Commando
- Topic: Promod Maps & Sounds Editing
- Replies: 98
- Views: 11644
Re: Promod Maps & Sounds Editing
Alright, after reinstalling even Rep Com the problem persisted, however, I did manage to fix it. There is a small button at the bottom of the UE, that looks like a small grid and is called "toggle grid snap" =] So I can finish this map now (sometime today).

- Thu Mar 25, 2010 7:29 pm
- Forum: Modding Republic Commando
- Topic: Promod GFX
- Replies: 16
- Views: 2302
Re: Promod GFX
TX pro mod or Rep Com pro mod? 
U guys should change the credit's list/vid to list everyone else as well!

U guys should change the credit's list/vid to list everyone else as well!

- Thu Mar 25, 2010 6:55 pm
- Forum: Modding Republic Commando
- Topic: Suggestions/representations and feedback
- Replies: 30
- Views: 3779
Re: Suggestions/representations and feedback
Lol, everybody is quoting this.viva wrote:when u drop the flag u cant shoot for like 5-10 secs
Just double click left mouse when you drop it, should make you swap to your gun immediately. I can't remember who told me this, but it's some very handy information!

- Thu Mar 25, 2010 6:44 pm
- Forum: Modding Republic Commando
- Topic: Promod Maps & Sounds Editing
- Replies: 98
- Views: 11644
Re: Promod Maps & Sounds Editing
Hi, I posted earlier on another thread, "cross hairs/weapons."
Anyways, I'm working on a map you guys might like to add to the mod, and I'm very close to finishing, but in like the last 5 minutes of work the editor has, as usual, pulled some funky shit.
Everything I do is no longer snapped/locked ...
Anyways, I'm working on a map you guys might like to add to the mod, and I'm very close to finishing, but in like the last 5 minutes of work the editor has, as usual, pulled some funky shit.
Everything I do is no longer snapped/locked ...

- Thu Mar 25, 2010 5:18 pm
- Forum: Modding Republic Commando
- Topic: Crosshair/Weapon
- Replies: 83
- Views: 7675
Re: Crosshair/Weapon
It's possible to increase melee range.
High damage repeating blaster with low accuracy, sounds a lot like Heavy repeater to me, except heavy repeater has slower speed and is thus less noob.
Also, I saw on sand crawler they were making all sorts of "X vs Y" mods, or at least Fraz was.
I do not ...
High damage repeating blaster with low accuracy, sounds a lot like Heavy repeater to me, except heavy repeater has slower speed and is thus less noob.
Also, I saw on sand crawler they were making all sorts of "X vs Y" mods, or at least Fraz was.
I do not ...

- Thu Mar 25, 2010 5:11 pm
- Forum: Modding Republic Commando
- Topic: Crosshair/Weapon
- Replies: 83
- Views: 7675
Re: Crosshair/Weapon
On one hand we have DC17 worried it will be too powerful, and on ther other we have Ironhide and crimson worried it'll be essentially a pistol that doesn't shoot, this is all about balancing, see?
To make the "new weapon" isn't that hard, just set the original elite beam ammo to 1, and charge up ...
To make the "new weapon" isn't that hard, just set the original elite beam ammo to 1, and charge up ...

- Thu Mar 25, 2010 4:19 pm
- Forum: Modding Republic Commando
- Topic: Crosshair/Weapon
- Replies: 83
- Views: 7675
Re: Crosshair/Weapon
Thanks for the wrm welcome :up:
I thought it would be very easy for a player to kill someone with the claw, the idea was mainly for variance, and so you could use it for running.
Of course you would balance it so that any player would prefer to use a real gun for battle rather than the claw. Then ...
I thought it would be very easy for a player to kill someone with the claw, the idea was mainly for variance, and so you could use it for running.
Of course you would balance it so that any player would prefer to use a real gun for battle rather than the claw. Then ...

- Thu Mar 25, 2010 3:54 pm
- Forum: Modding Republic Commando
- Topic: Crosshair/Weapon
- Replies: 83
- Views: 7675
Re: Crosshair/Weapon
Well I don't want to be rude, so with this being my first post I'll introduce myself as a member of TAG clan, who likes to map quite often.
I'd like to help out, with both suggestions and actual modding work. As this pro mod seems to be a great idea.
I'd like to ask if you would be able to change ...
I'd like to help out, with both suggestions and actual modding work. As this pro mod seems to be a great idea.
I'd like to ask if you would be able to change ...
