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Syndicat
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Question

Post by Syndicat »

so i recently finished my Cod Rig in Cinema4D and animated it.I did a test video but i want your opinion if the animation looks natural or plastic.

PS:I know that there are some weighting issues but it´s still pre alpha so i will fix it as soon as possible.

Thanks for your time :up:

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Re: Question

Post by Barcode »

Very good The movement is very realistic.
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Re: Question

Post by Infinitii »

Coming from an amateur with no experience in cinema 4D it looks really nice :D
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Re: Question

Post by DC.LegenD »

Great Syndi, I wanted to use cinema4d for my next video but as I won't have any time to do it..
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Re: Question

Post by Numb »

Sick stuff! Impressed. :D
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Re: Question

Post by Penguin »

Nice work :wink:
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Re: Question

Post by viva »

looks shitty tbh, not sure whether you animated it yourself or not but the animation is crap either way, plus theres like a dozen prerigged models out there
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Re: Question

Post by Infinitii »

viva wrote:looks shitty tbh, not sure whether you animated it yourself or not but the animation is crap either way, plus theres like a dozen prerigged models out there
Yikes.
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Re: Question

Post by Syndicat »

viva wrote:looks shitty tbh, not sure whether you animated it yourself or not but the animation is crap either way, plus theres like a dozen prerigged models out there
Yes Viva,
You are right there many prerigged models out there but tbh they all suck.Just a basic joint skelton with a lot of weightning issues.I made this rig on my own and it took me alot of time because I created constraints, controllers, sliders and a wohle node-based animation system to get the most out of this model.And i would like to know why the animtion looks crap in your eyes.Maybe you can give me some suggestions?
Anyway iam proud on the result of the rig and i think the animation itselfs looks really natural in my eyes.
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