Frontline - Upcoming SWRC mod

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Ironhide
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Frontline - Upcoming SWRC mod

Post by Ironhide »

With this post Im presenting some parts of my recent work in a trailer, nothing of this is finished yet and there is going to be more content not seen in the video, also some of the shown things will probably be changed as well.

Ive been working on this for a few weeks and months, and Ill keep making it better and adding more content, but so far I've been doing this alone so it is going to take a little bit more time.
If anyone can provide help or own content to the mod, I'd appreciate your help with this project. :wink:

The mod is going to include:
New weapons (almost finished)
New maps (finished)
New teams (at least Rep vs Rep, but Im currently trying Empire / Rebel Alliance)
Probably new game modes (under progress)

Trailer:
http://www.youtube.com/watch?v=HySNbab3 ... e=youtu.be" onclick="window.open(this.href);return false;
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Sunny
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Re: Frontline - Upcoming SWRC mod

Post by Sunny »

Amazing!

Looks like a lot of work, sadly in a seemingly dead game..
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Vash
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Re: Frontline - Upcoming SWRC mod

Post by Vash »

Nice work! Looking forward for it, esspecially for the new maps!
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Re: Frontline - Upcoming SWRC mod

Post by Cynder »

Amazing :wink:

Rly nice.
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Ironhide
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Re: Frontline - Upcoming SWRC mod

Post by Ironhide »

I will also include a feature to enable a mode where the player can only carry one weapon, either sniper, blaster, pistol, bow or shotgun. This would get the gameplay away a little from the default gameplay with pistol-rushing and zb.

That feature will be additional of course and will not be set as default in the mod, the players just get the choice to use it, but don't have to.
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Drift
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Re: Frontline - Upcoming SWRC mod

Post by Drift »

It looks really nice so far, will any of Fraz's weapon attachments like the bayonet, laser sight or quarterstaff's be included?
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frazscotland
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Re: Frontline - Upcoming SWRC mod

Post by frazscotland »

I think irons mod will have different named weps and hes gonna release some maps with modweps placed,
Mine will be different a giant selection of weps and some nade types like a sandcrawler style wep xpansion kit for mappers.
The weaps mappers like theyl place at their discretion on maps.
The pikups for weaps activate from maplevel and dont affect normal game properties
BUT to utilise mod nades youll have to use the MOD game mode ass ctf dm and td which will have bloodplatters on hud and some other interesting stuff.
Ive made the new gamemode player spawns already and debating whether to make it no weapon spawn :wink:
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