Yes, you're right. The +20% dmg doesn't work and that's fine! We wanted to prevent the zoom dmg for sniper so why should we add it for other weps?Dc-17 wrote:1.1c is awesome, so are the smoke nades ! Only the flashnades seem not to be efficient.
Also, we made some tests with genius and it seems the 20% + damages with the ironsight of the blaster don't work. Am I correct?
By the way, would it be possible to change the location of the 2 nades in Oldengine, near the blue base entrance, next to the MV ? this allows nadespamming. Maybe we could put them near the ACP, because it's easier to dodge a spam from there.
Ok, I agree to the nades.. maybe it'd be better to replace them. But on the other side... there's the same in trando base. Actually it's fair for both sides.
We're trying to prevent nadespams in the next patch. There'll be a delay so that you can throw only 1 nade in 1 or 1,5 sec. Do you guys agree to this?