Suggestions for the next PROMOD patch

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S.T.O.R.M.
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Re: Suggestions for the next PROMOD patch

Post by S.T.O.R.M. »

Dc-17 wrote:1.1c is awesome, so are the smoke nades ! Only the flashnades seem not to be efficient.

Also, we made some tests with genius and it seems the 20% + damages with the ironsight of the blaster don't work. Am I correct?

By the way, would it be possible to change the location of the 2 nades in Oldengine, near the blue base entrance, next to the MV ? this allows nadespamming. Maybe we could put them near the ACP, because it's easier to dodge a spam from there.
Yes, you're right. The +20% dmg doesn't work and that's fine! We wanted to prevent the zoom dmg for sniper so why should we add it for other weps?
Ok, I agree to the nades.. maybe it'd be better to replace them. But on the other side... there's the same in trando base. Actually it's fair for both sides.
We're trying to prevent nadespams in the next patch. There'll be a delay so that you can throw only 1 nade in 1 or 1,5 sec. Do you guys agree to this?
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Re: Suggestions for the next PROMOD patch

Post by Vash »

S.T.O.R.M. wrote:We're trying to prevent nadespams in the next patch. There'll be a delay so that you can throw only 1 nade in 1 or 1,5 sec. Do you guys agree to this?
NO! Nadespamming is a kinda classic part of RepCom. DO NOT remove it....
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: Suggestions for the next PROMOD patch

Post by S.T.O.R.M. »

Most ppl dislike it - including me.
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Re: Suggestions for the next PROMOD patch

Post by Pacio »

if I can say something, nadespam is one of the ways which makes not so skilled guys kill skilled guys, if you remove it games wouldn't be that funny for everyone... and yeah I'm saying that to save my a** aswell, nadespam is my only resource to kill some skill monster :>
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Re: Suggestions for the next PROMOD patch

Post by DC-17 »

lol :P

Storm actually the +20% would be great with the ironsight. I remind you we're used to play with the normal " mode " since more than 5 years for those who play since the beggining. It changes quite radiccaly the way we shoot when we " zoom with the blast ", makes it harder without the crosshair. So this 20% thing would force us to zoom to be more powerfull, and it would give ProMod one more special thing :) People would need to use it ! As for the nades location, Iron, you're right, and Storm, I didn't know there was the same thing in Trando base. That means it's fine, it's fair :)
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Re: Suggestions for the next PROMOD patch

Post by Acer »

Vash wrote:
S.T.O.R.M. wrote:We're trying to prevent nadespams in the next patch. There'll be a delay so that you can throw only 1 nade in 1 or 1,5 sec. Do you guys agree to this?
NO! Nadespamming is a kinda classic part of RepCom. DO NOT remove it....
I agree.
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Re: Suggestions for the next PROMOD patch

Post by frazscotland »

Iron is wurking hard on te FLASH i know its not been easy atall many hours he spend on this. probably the hardest thing to mod .he mite have to create nu CTEFFECT just for tx. :cuinlove:
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Re: Suggestions for the next PROMOD patch

Post by Vash »

S.T.O.R.M. wrote:Most ppl dislike it - including me.
In CTF, it's something what saves your ass in many situations...

So who are "most ppl" ?
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: Suggestions for the next PROMOD patch

Post by GeniuZ »

dont remove it, would be retarded. its kinda essential for flagrunners
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Re: Suggestions for the next PROMOD patch

Post by Numb »

We've always played with nadespams, so don't remove it. :cuinlove: If you're skilled enough you can a get a spammer anyways. :D
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Re: Suggestions for the next PROMOD patch

Post by SAMO »

GeniuZ wrote:dont remove it, would be retarded. its kinda essential for flagrunners

best argument

with 1 nade or nospam flagrunner would be totally unefficient
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Re: Suggestions for the next PROMOD patch

Post by S.T.O.R.M. »

Ok, we won't remove it.

Another thing: How is it going with your new wep skins, Fraz? This would be perfect! We could replace the skins and add new weps.
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Re: Suggestions for the next PROMOD patch

Post by Gratze »

ye a new skin would be cool!
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Re: Suggestions for the next PROMOD patch

Post by Lethal »

ye these ideas are sounding good =D
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Re: Suggestions for the next PROMOD patch

Post by frazscotland »

yeye is not so hard to do. im a pure jungkid at skinning. crayon style hah anyone can make bettr skin dan me .but if anyone want to make reskins of te dc15pistol ,dc17 blaster ,dc17 snipe ,trandouzi ,
nades,bowcaster ,shotty, i can easy make up TX weapons staticmesh, pikupsmeshes and animations and import the skins in.!!
i made an edited animation pak and all it has is the dc15 reskinned and renamed as MAGNUM its skinned silver but not in te vid..
http://www.xfire.com/video/3143a3/
also a gunmetal grey CommandoBowcaster (ComBow to fire faster bow shot ) and even edited the texpanner skins/shaders color for te shots to blue/cyan
Also the bactareviver renamed Shokgun (to be melle electric shokgun)
:wink: :up:
its also possible to reskin the cloneaccessories staticmeshs ie have 2 sets differnt 1 for each team but i dunno if anyone would be botherd about dat for promod, :nutty:
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