Evelynn - The Widowmaker
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For those of you who have yet not tested Evelynn... Well, shame on you. If played correctly she's one of the strongest midlaners. In this guide I will explain why she's so strong and how to play her to her fullest potential.
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Pros and cons
Pros:
+ INSANE burst damage. (Can kill a target in 1-2 seconds).
+ Very mobile (Can roam around the map easily).
+ Stealth.
+ Not mana hungry.
+ Easy to farm with.
+ Big tits when using her black skin.
Cons:
- Very squishy (You're an assassin)
- Needs some kills to get strong.
- Gets focused down pretty hard (Prepare to die, but to take someone with you).
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Summoner Spells
Not much to add here. Ignite for damage and flash for positioning, avoiding ganks, engage. You dont need Ghost as you are already superfast, and you dont need teleport as you can gank invisible, which also is a lot easier.
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Masteries
Pretty standard AP masteries. 21 in offense for damage, 9 in utility for some mana regen, movement speed, buff duration etc.
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Runes
Standard and safe runepage which actually works for all AP midlaners. Some magic resist, armor, ability power and magic pen. This will help you to survive in lane and still deal good damage.
Armor Seals
Magic Penetration Marks
Magic Resist Glyphs
Ability Power Quintessences
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Abilities
Shadow Walk [Passive] - When out of combat, Evelynn enters stealth only being able to be seen by nearby enemy champions or true sight. While stealthed, she rapidly regenerates Mana.
A very strong passive which makes Evelynn who she is - A sneaky little bitch who can gank everywhere without being seen by normal wards. This is why you want to play her in the midlane - Shortest way to both top and botlane. Once you are invisible, you'll have a sircle around your character. Once enemy champions or turrets are in the range of your sircle, you're no longer invisible. So don't get too near until you have a great opportunity to gank. This passive can also be used to regenerate mana.
Hate Spike [Q] - Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path.
Damage: 40/60/80/100/120 (+0.45 AP) (+0.4 AP) magic damage to all enemies in its path.
This is the ability you want to last hit creeps and harass your enemy with. When fighting or chasing your enemy, spam this as much as possible. The cooldown is very low. You should max this ability first because it's your main damage source early and it's needed to push the wave so you can roam around the map.
Dark Frenzy [W] - Evelynn passively increases her Movement Speed when hitting enemy champions with her spells. Upon activation, Evelynn breaks free from slows affecting her and gains a massive Movement Speed boost for a short duration.
Good ability for chasing down enemies or escape from ganks. This ability costs no mana. Remember that if you are invisible, this ability will make you visible, so only use it when you want to engage on someone, not to blow your cover. Another good thing is that it removes all slows on yourself. This ability will also reset it's cooldown when you get assists or kills, which means that you can rush in with this skill, KILL and then rush out again. Max this ability last, but get it early.
Ravage [E] - Evelynn slashes her target twice, dealing damage with each hit. She then gains increased Attack Speed for a short duration.
Damage: 35/55/75/95/115 (+0.5 AP) (+0.4 AP) magic damage with each strike.
Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds.
This ability deals some good damage. It's a melee attack, which means that you have to get close to your target to deal damage with it. Use the ability to kill people while spamming Q at the same time. The attack speed bonus isn't really gonna affect anything as you're not gonna deal many auto attacks anyways. Get an early point in this, and max it second.
Agony's Embrace [R] - Evelynn summons spikes from the ground to deal damage and slow enemies in the area. She then gains a shield based on how many enemy champions were hit.
Damage: 15/20/25 (+0.01 AP)% of their current Health in magic damage
Slow: 30/50/70% for 2 seconds.
Shield: 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.
Pretty insane ultimate! Goes well with the rest of Evelynn's skillset. Remember that it deals damage equal to your enemy's CURRENT health. This means that the ability should be used to engage, and not to finish people. This ultimate also synergizes very well with the item Deathfire Grasp. If you manage to hit 3-5 people with this, you'll get a pretty insane shield too. This is good because you need a bit of time to burst someone down. Other than that, the ability has pretty short range, so you need to get close before using it. Max the ability whenever you can.
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Item builds
My prefered endgame build looks like this:
This build has TONS of AP, +100 armor and +70-80 MR - A good mix between damage and defense. I get these items 90% of the time. If you get to these items you'll be the KING. Don't forget to buy red and blue potions if you even have more money.
Other viable items to your build are: (These two items synergize very well together).
You can also go for if the enemy team stacks a lot of MR.
I like to start the game with either boots and 3 health potions (if you are against a champion with skillshots) or a crystalline flask, a ward and a health potion. Your first goal after this is to get the Deathfire Grasp or an Abyssal Scepter. In most cases I get Deathfire Grasp first, but I might get Abyssal if the enemy is killing me and I need MR.
When you get your Deathfire Grasp you're gonna deal TONS of damage. You'll be a very scary ganker and you should be able to snowball and finish the rest of the build. Build whatever you need; if you get focused down, get a Zonyas's Hourglass, if you need more damage, get a Rabadon's Deathcap. Finish your build with the Guardian Angel for the last fights in the game. You can also go for the mobility boots if you feel like ganking even more. You should switch them out later though, when there are teamfights and you need the extra magic pen.
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Playstyle
In the early stages of the game your goal is to farm. Evelynn is weak the early levels, so don't get shut down and try to make big plays before you hit level 6. Of course, if the lane is getting pushed against the enemy tower, it's actually safer to go for a gank instead of trying to last hit near their tower. Remember that you are invisible and the enemies won't expect you coming. But as said, play safe, ward both sides of your lane and farm up. Evelynn is a champion that needs a lot of farm and some kills to be useful. Once she's useful, she's godlike.
Once you get your first items, the fun begins. The combo you want to land is: W -> DFG+R+E+Q. (Actually just spam Q as much as you can). Finish them off with ignite if they're not already dead. This is one DEADLY combo and will melt enemies down.
When ganking other lanes, try to get into the lane without having the enemy within your sircle. In most cases you want to surprise the enemy from behind. Wait until your partners abilities are off cooldown and go all in.
When getting ganked, you should in most cases be able to escape with your W. Eventually, slow the enemies down with your R. Eventually, flash. It's better to waste flash than getting killed.
When it comes to teamfights I like to stay behind the enemy team to reach their backline easier. The fact that you are stealthed makes this possible. Let's say the enemy team is pushing on your midlane turret. You want to stay in one of the side bushes or simply behind them. Let the other members of your team defend the turret and engage for you. Your mission in teamfights will be to take down the backline of their team (The AP and AD carry, eventually support). You want to be a ninja and give them a real surprise. Since these targets are very squishy, you'll be able to burst them down within few seconds, or just instaburst them down if they're standing still. IMPORTANT: Let the teamfight begin before you jump in, never engage a fight on your own.
Other than that, try to ward their jungle as Evelynn can easily create 4v5 situations because she can burst down an enemy so quickly. If you see one of their squishy targets alone, go and combo him down. Enemy support goes to ward? burst him down. You are the one who's gonna make the plays for your team, because you're an assassin.
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Conclusion
Hope you liked the guide guys! I would recommend everyone to test her out. She's really fun to play and once you master her, you're gonna get some crazy stats like this:
Hidden content:
I will also try to add a video of some Evelynn gameplay later.
Feedback and thoughts are always appreciated!