ProMod BETA v1.0 - Feedback

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Ironhide
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Re: ProMod BETA v1.0 - Feedback

Post by Ironhide »

S.T.O.R.M. wrote:Concerning the sniper: Although sniper (zoomed or not zoomed) only takes 3-4 bars away you can kill the enemy with 2 sniper shots as usual because the shield isn't active anymore. With this system we want to prevent these zoomshots and then quickly switching to blaster shit...
But when you miss for 2-3 seconds (what happens quite fast in a clanmatch) the shield has 100% again and every hit takes only 3 bars... zoom and unzoomed should take 51% health, that avoids zoom+blaster as well, the enemy dies with 2 shots as well but you can also miss some times between the hits.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
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Re: ProMod BETA v1.0 - Feedback

Post by Numb »

I often see people with shield on when using blaster on Promod. Are you sure you removed it?
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MÀ~Mando
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Re: ProMod BETA v1.0 - Feedback

Post by MÀ~Mando »

I played it today the first time online and I think the most parts of it are nice :D
So I agree with the "pistol is overpowered" thing but I think that the menu musik is nice (ok thats just because I like this music so some guys don't like it , that normal, isn't it? ) oh and is maybe the gamespeed higher or is my brain slower? o.0 (maybe it is just cause of everyone running around with pistol) maybe you can just put the energy instead the damage lower ^^ so that if they shoot you it hurts but they can't shoot like 10 times without break
Then I don't like the zooming of blaster and pistol, maybe you can put there a zoom like on the sniper? just a 2x zoom but through a glass :cool:
And I liked the maps instead of some little bugs, like textures in vents that weren't planared in the ED and some little corners in some longer corridors or vents, but ik you'll fix these and Iam rly rly rly rly rly curious how the 1.1 version is going to look like
finally I have to say: Sorry for my bad English ^^
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Almy
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Re: ProMod BETA v1.0 - Feedback

Post by Almy »

mando u mean something like a reddot sight :S?
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S.T.O.R.M.
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Re: ProMod BETA v1.0 - Feedback

Post by S.T.O.R.M. »

I agree that blaster zoom is nonsense without a crosshair. I think we should add one. The gamespeed is the same as before but maybe we should increase it a little bit (maybe like 110% gamespeed). I'd like to increase the sniper damage but there's no entry in the properties. I searched it together with Fraz but we couldn't find it. So if there's no other opportunity I can find, I'm going to insert the old values again.
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Re: ProMod BETA v1.0 - Feedback

Post by Ironhide »

Maybe a small red dot as blasterzoom crosshair, would look like some kind of laser pointer. The zoom itself already is a kind of crosshair, but a red dot would make it perfect. :D
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
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Re: ProMod BETA v1.0 - Feedback

Post by iStarZy »

I like the thought of a red dot sight... How about we get rid of strafing and up the blaster damage? :lmao:
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Re: ProMod BETA v1.0 - Feedback

Post by S.T.O.R.M. »

The zoom itself is a crosshair? What did you smoke? oO
But ye, there'll be a kind of dot or sth...
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[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
[00:52] ]-TX-[•Penguin{DivCom}: usually can get to about page 157
[00:52] ]-TX-[•Penguin{DivCom}: before hes back
Ironhide
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Re: ProMod BETA v1.0 - Feedback

Post by Ironhide »

S.T.O.R.M. wrote:The zoom itself is a crosshair? What did you smoke? oO
What else should this be? Some kind of crosshair.
EDIT: I'm talking about the iron sight.
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frazscotland
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Re: ProMod BETA v1.0 - Feedback

Post by frazscotland »

Thats the hudarmsview IRON i dont know its so easy to change that. hard i think. you would need to attach a static mesh or sumthing.... :frown:
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