cant actually believe that as the whole jumping stuff is afaik not based on the quake engineVash wrote:Well it works quite nice actually.viva wrote:good idea but wont work that well on rc just cause of its gaming engine and not being albed to strafe properly
TeamXtreme Run The Flag v1.0
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Re: TeamXtreme Run The Flag v1.0
you can´t ban me ":D"
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Re: TeamXtreme Run The Flag v1.0
Did you test it?viva wrote:cant actually believe that as the whole jumping stuff is afaik not based on the quake engineVash wrote:Well it works quite nice actually.viva wrote:good idea but wont work that well on rc just cause of its gaming engine and not being albed to strafe properly
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Re: TeamXtreme Run The Flag v1.0
no but as you probably know i´ve played repcom for quite some time and know the game pretty wellS.T.O.R.M. wrote:
Did you test it?
in addition to that i played games like cod4 and ql based on the quake engine so im actually abled to compare both
anyway i maybe will try it later if i actually can be arsed to download all the stuff i need to finally enter one of your mod servers
you can´t ban me ":D"
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Re: TeamXtreme Run The Flag v1.0
RTF only requires the maps. And 7MB will not kill you I guess.

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.

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Re: TeamXtreme Run The Flag v1.0
RepCom uses the unreal engine, not the quake engine.
Hence, unrealed...
Hence, unrealed...


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Re: TeamXtreme Run The Flag v1.0
I think he knows that peng ^^, he ment to compaire unrealed with the quake enginePenguin wrote:RepCom uses the unreal engine, not the quake engine.
Hence, unrealed...

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Re: TeamXtreme Run The Flag v1.0
Ah I see Gaysef, I just could not understand how someone can think the unreal engine cannot do jumping/strafing.
Unreal engine if vastly superior to the quake engine. For starters, the 'free-running' game Mirrors edge uses the Unreal Engine. So it should not put anyone off trying this great mod
Unreal engine if vastly superior to the quake engine. For starters, the 'free-running' game Mirrors edge uses the Unreal Engine. So it should not put anyone off trying this great mod



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Re: TeamXtreme Run The Flag v1.0
try to strafe in repcom mate
you can´t ban me ":D"
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Re: TeamXtreme Run The Flag v1.0
What are you even arguing about when you never played it? That's pathetic.viva wrote:try to strafe in repcom mate
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Re: TeamXtreme Run The Flag v1.0
Works fine, 100% fine.viva wrote:try to strafe in repcom mate
Been playing game for years, think I've tried to strafe before, mate.
Actually it worked fine in the original Unreal Tournament, 1999?
http://www.xfire.com/video/4be1e7/
Got some other videos of simple left/right strafing too, if you still want to pathetically argue your point.


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Re: TeamXtreme Run The Flag v1.0
I agree with Ironhide and Penguin. Works also fine for me. It's a very hard mode, but it's possible and with some training you'll learn it very fast and get skilled.
@ Penguin
You can use our awesome Xfire video feature on the forums! I just edited your post.
@ Penguin
You can use our awesome Xfire video feature on the forums! I just edited your post.

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.

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Re: TeamXtreme Run The Flag v1.0
RightIronhide wrote:What are you even arguing about when you never played it? That's pathetic.viva wrote:try to strafe in repcom mate

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[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
[00:52] ]-TX-[•Penguin{DivCom}: usually can get to about page 157
[00:52] ]-TX-[•Penguin{DivCom}: before hes back
