Maybe the problems resolution? ! ?!

Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7231
Joined: Thu Aug 14, 2008 12:09 am

Re: Maybe the problems resolution? ! ?!

Post by Ironhide »

:lmao:
This is BS anyway. This game is buggy as hell, way too often nades explode too early and cause suicide+teamkill. Especially on TD Depot, but also on other maps. Sever will be empty in no time at all.

Just kick players who have a total score less than -2, thats the best way too detect suicide-only players.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
Epic
Posts: 20
Joined: Wed Apr 24, 2013 4:55 pm
STEAM: swrcADMIN
Location: Germany
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Re: Maybe the problems resolution? ! ?!

Post by Epic »

Ok guys, I fixed the Problems, if you understand it or not. It's now right and works.

Players got kicked when: score is under -1

If(PC.PlayerReplicationInfo.Score <-1)
{
PC.ClientMessage(PC.PlayerReplicationInfo.PlayerName@" got kicked of making Trouble!!!");
PC.Destroy();
}

It's mow fixed. I will upload a mutator so that you can get it for your Servers and I hope that this can fix the 24/7 spamming and killing teammates on all gamemodes, only not DM.

Ty, or No Thx.
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