Which Map should get out of the rotation?

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Judge
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Re: Which Map should get out of the rotation?

Post by Judge »

Siege ftw...
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SAMO
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Re: Which Map should get out of the rotation?

Post by SAMO »

So, it's Tx_Arena ! This map suck like hell ! lol !
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Prophex. aka Soldy
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Re: Which Map should get out of the rotation?

Post by Prophex. aka Soldy »

I think all the Jungle maps get out of the rotaion =)
(That should mean that they are not good made) ^^
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Re: Which Map should get out of the rotation?

Post by Ironhide »

Prophex. aka Soldy wrote:I think all the Jungle maps get out of the rotaion =)
(That should mean that they are not good made) ^^
I agree!
They aren't bad made, but too big and there are too many its boring.
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Re: Which Map should get out of the rotation?

Post by icepwn »

Junglearena = big and open?

EDIT:

No offence guys, but many of the maps that are on the current rotation look like people spent 5 minutes making them. Seriously, add trims and more props. Instead of a big room with one crate in it. Mostly when i play on TX mod server they are on. And i really dont like tx-alley either. (It was a campaign map edited to be multiplayer which sucks.)
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Re: Which Map should get out of the rotation?

Post by Vash »

Then build some new maps so we can release MOD 4.0 with completely new maps!
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icepwn
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Re: Which Map should get out of the rotation?

Post by icepwn »

Em, I really dont think ill be making maps with the unreal engine editor, it sucks balls. Plus i have forgot most of the stuff in that editor. Who knows maybe i will make a map, the thing i said earlyer was to note the active mappers.
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SAMO
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Re: Which Map should get out of the rotation?

Post by SAMO »

ye ...
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icepwn
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Re: Which Map should get out of the rotation?

Post by icepwn »

Maps i didnt like:

Uh, dont rage at me if i got some of the names spelled wrong or in the wrong order:

Code: Select all

bigarena
arena (the one that is an extended version of canyon)
finaly
frachtdepot
kashyyykbase
warship
engineship
junglesniper
(warship is a really cool map, i just hate the tunnels and halls, the big computer room is really sexy, if it would have loads of them rooms (maybe 3 tops 4) it would be sex)
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Prophex. aka Soldy
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Re: Which Map should get out of the rotation?

Post by Prophex. aka Soldy »

I dont even know that map called warship :ugly:
I wiill have a look on it in my Editor =)
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Dementia
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Re: Which Map should get out of the rotation?

Post by Dementia »

Vash wrote:Then build some new maps so we can release MOD 4.0 with completely new maps!
I think we can take the Xs's maps ! they pwned all ! we can remplace some maps (we'll vote for witchs must be tale off)

Personaly i don't like the Jungles maps and TX big... and TX city
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Re: Which Map should get out of the rotation?

Post by Scorch2 »

I just want to keep finally, it rockkkkkk!!! :lmao:
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Xstrange
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Re: Which Map should get out of the rotation?

Post by Xstrange »

Dementia wrote:
Vash wrote:Then build some new maps so we can release MOD 4.0 with completely new maps!
I think we can take the Xs's maps ! they pwned all ! we can remplace some maps (we'll vote for witchs must be tale off)

Personaly i don't like the Jungles maps and TX big... and TX city
No problem for me :nasty: I think TX would take many mappers for many maps styles :confused:

How many maps TX need atm ?
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Re: Which Map should get out of the rotation?

Post by Shanks »

Xstrange wrote:
Dementia wrote:
Vash wrote:Then build some new maps so we can release MOD 4.0 with completely new maps!
I think we can take the Xs's maps ! they pwned all ! we can remplace some maps (we'll vote for witchs must be tale off)

Personaly i don't like the Jungles maps and TX big... and TX city
No problem for me :nasty: I think TX would take many mappers for many maps styles :confused:

How many maps TX need atm ?
wth are you ???
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Pacio
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Re: Which Map should get out of the rotation?

Post by Pacio »

Jungle maps, tx city, tx base and tx siege they are too big
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