ProMod v1.1 Gameplay Feedback

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S.T.O.R.M.
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Re: ProMod v1.1 Gameplay Feedback

Post by S.T.O.R.M. »

Goldjunge wrote:Btw.
I love the sniper zoom.
A-W-E-S-O-M-E!
Thx :xD:
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Re: ProMod v1.1 Gameplay Feedback

Post by Vash »

Genius wrote:ye, vash, can u host another server which runs the promod?
It's fixed now. All maps work now.
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Re: ProMod v1.1 Gameplay Feedback

Post by GeniuZ »

ah, damn, i forgot to add a PVT SERVER. like, for interns and scrims, but not switch 1334/7 to a promod server, just setting up a new one?
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Re: ProMod v1.1 Gameplay Feedback

Post by Ironhide »

Genius wrote:ah, damn, i forgot to add a PVT SERVER. like, for interns and scrims, but not switch 1334/7 to a promod server, just setting up a new one?
Or switchting one of the mto promod, 50/50.
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Re: ProMod v1.1 Gameplay Feedback

Post by Pacio »

THANKS for creating PROMOD, was awesome to play in it guys, GREAT GREAT GREAT GREAT work!
:up: :up:
btw maps are really hard to play ^^ and that makes the game funnier in my opinion, expecially trying to get your flag back!
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Re: ProMod v1.1 Gameplay Feedback

Post by Deathyy »

so we played our first scrim on PROMOD and it was awesome!! wasnt it vash?
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Re: ProMod v1.1 Gameplay Feedback

Post by jediprotector216 »

Still playing Republic Commando, I'm only saying this but it is kind of repetive when I have to install the promod for a third time. The first time I had to sweep the mod, and all the other mod maps I had. This time I hope for a match.
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Re: ProMod v1.1 Gameplay Feedback

Post by S.T.O.R.M. »

Pacio wrote:THANKS for creating PROMOD, was awesome to play in it guys, GREAT GREAT GREAT GREAT work!
:up: :up:
btw maps are really hard to play ^^ and that makes the game funnier in my opinion, expecially trying to get your flag back!
Lol this silly stage map was hardcore :xD: It took more than 1 hour (2v2) xD
But it's really fun, excepcially with new maps. But I think the sniper need more damage (2 shots maximum - with or without shield).
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Re: ProMod v1.1 Gameplay Feedback

Post by Deathyy »

ye it was

BUT: in the 1.1a patch you did a very bad thing!! if you shoot with blaster or pistol there is a little explosion at the weapon and its the way to BIIIIIG you cant see anything while shhooting
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Re: ProMod v1.1 Gameplay Feedback

Post by Vash »

That's also something I don't really like. Maybe will be changed in 1.1b.
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Re: ProMod v1.1 Gameplay Feedback

Post by Deathyy »

you should because
1. it looks ugly
2. the crosshair loses its function with it cause you just dont see anything
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Re: ProMod v1.1 Gameplay Feedback

Post by Ironhide »

Do not worry it will be changed with the next patch, but it wont be that quick as we released 1.1a becasue we just need some more things to change, and currently we do not have many bugs reported. :)
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Re: ProMod v1.1 Gameplay Feedback

Post by Deathyy »

heres one: zoom still makes more dmg than without...
without:5bars
with:8bars

facepalm
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Re: ProMod v1.1 Gameplay Feedback

Post by Judge »

It's really awesome. Good job to all!
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Re: ProMod v1.1 Gameplay Feedback

Post by S.T.O.R.M. »

Ye as I already said: sniper must have more damage!
And one more thing: you should decide between red and blue projectiles. It looks cool in red but then you should also change the display on the weapon to red. I think this is too much work... blue is fine. Just keep the bigger blue flash effect which I had in my vid, that's enough then.
So let's concentrate more on the properties instead of design now.
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[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
[00:52] ]-TX-[•Penguin{DivCom}: usually can get to about page 157
[00:52] ]-TX-[•Penguin{DivCom}: before hes back
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