Old A17

Everything about custom maps for Republic Commando!

Moderators: Sanchez, RepCom Modding

User avatar
TheSold3y
Posts: 2896
Joined: Fri Sep 18, 2009 10:27 pm
STEAM: svengiesselmann
BATTLE.NET: Sold3y
LoL Name: TheSold3y
Location: Mhm...
Contact:

Re: Old A17

Post by TheSold3y »

frazscotland wrote:YE i totally agree with ZARBON post above to turn the glass rooms into walkways or maybe even have teleport into them to recover health or escape death. it would also be nice if there was a teleport above the rooms to the top of the map for sniping.


At the Moment this wouldn´t be possible i think. There is no Texture behind the Glass so if you look form an other point of view you wont see anything. THe Idee is good but there wont be any glasses then. >.<
Image
User avatar
S.T.O.R.M.
Veteran
Veteran
Posts: 1926
Joined: Mon Aug 06, 2007 1:41 pm
Location: Heaven

Re: Old A17

Post by S.T.O.R.M. »

Hm actually this idea is not bad, but I wouldn't make it too complicated: I'd just add the stairs where you said and then the catwalk without any glass. The catwalk should only be a flat so that you can jump down easily. Additionally it's easier to hit the enemy there. Ye, maybe this would be a nice feature - we should give it a try.
-=INSTA-GOD=-
Image
[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
[00:52] ]-TX-[•Penguin{DivCom}: usually can get to about page 157
[00:52] ]-TX-[•Penguin{DivCom}: before hes back
User avatar
TheSold3y
Posts: 2896
Joined: Fri Sep 18, 2009 10:27 pm
STEAM: svengiesselmann
BATTLE.NET: Sold3y
LoL Name: TheSold3y
Location: Mhm...
Contact:

Re: Old A17

Post by TheSold3y »

First we haven to fix this annoying bug on A17 >.< Then we could talk about new Gameplay features on Old-A17
Image
icepwn
RepCom Mapper
RepCom Mapper
Posts: 234
Joined: Mon Nov 19, 2007 10:31 pm

Re: Old A17

Post by icepwn »

how about remaking the map instead of a retexture, so you can make it look like its old, IMO it doesnt look old just cool smooth models with diffrent textures, remake it with the same layout and not so smooth static meshes and it will be alot better
rinnzls
User avatar
S.T.O.R.M.
Veteran
Veteran
Posts: 1926
Joined: Mon Aug 06, 2007 1:41 pm
Location: Heaven

Re: Old A17

Post by S.T.O.R.M. »

Ah sounds like competition ;) Does Icey want to show us his map? ^^
-=INSTA-GOD=-
Image
[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
[00:52] ]-TX-[•Penguin{DivCom}: usually can get to about page 157
[00:52] ]-TX-[•Penguin{DivCom}: before hes back
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Old A17

Post by frazscotland »

Ahh ICEPWN master mapper is bak. remember to put your siggy on all your maps from now on so everyone in the futur knows who made it ! can u help tx guys fixit pleas ? :wink: :cuinlove:
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7231
Joined: Thu Aug 14, 2008 12:09 am

Re: Old A17

Post by Ironhide »

icepwn wrote:how about remaking the map instead of a retexture
When I rebuild it I want to have it exactly lile the original map, same static meshes etc. because it should be the same map in a new style not a somehow similiar map, finally I'd chose the textures.

Where would be the difference excpect of wasting even more time?
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
icepwn
RepCom Mapper
RepCom Mapper
Posts: 234
Joined: Mon Nov 19, 2007 10:31 pm

Re: Old A17

Post by icepwn »

Ironhide wrote:
icepwn wrote:how about remaking the map instead of a retexture
When I rebuild it I want to have it exactly lile the original map, same static meshes etc. because it should be the same map in a new style not a somehow similiar map, finally I'd chose the textures.

Where would be the difference excpect of wasting even more time?
it would actually look older
rinnzls
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7231
Joined: Thu Aug 14, 2008 12:09 am

Re: Old A17

Post by Ironhide »

icepwn wrote:
Ironhide wrote:
icepwn wrote:how about remaking the map instead of a retexture
When I rebuild it I want to have it exactly like the original map, same static meshes etc. because it should be the same map in a new style not a somehow similiar map, finally I'd chose the textures.

Where would be the difference excpect of wasting even more time?
it would actually look older
It would actually be the same static meshes with the same textures = same map.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
icepwn
RepCom Mapper
RepCom Mapper
Posts: 234
Joined: Mon Nov 19, 2007 10:31 pm

Re: Old A17

Post by icepwn »

just forget that i said anything
rinnzls
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7231
Joined: Thu Aug 14, 2008 12:09 am

Re: Old A17

Post by Ironhide »

icepwn wrote:just forget that i said anything
Do not get me wrong, I'm sure there is a way to improve it and I'm also sure you could do that better. I just do not get why rebuilding the map should help because it would be the same static meshes with the same textures.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
icepwn
RepCom Mapper
RepCom Mapper
Posts: 234
Joined: Mon Nov 19, 2007 10:31 pm

Re: Old A17

Post by icepwn »

Ironhide wrote:
icepwn wrote:just forget that i said anything
Do not get me wrong, I'm sure there is a way to improve it and I'm also sure you could do that better. I just do not get why rebuilding the map should help because it would be the same static meshes with the same textures.
I just think it would look older with a broken bridge and lowerkashyyk meshes thats all :P :alien:
rinnzls
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7231
Joined: Thu Aug 14, 2008 12:09 am

Re: Old A17

Post by Ironhide »

Once your around here, Icepwn, got any idea why it's not possible to play the map with any settungs but texture quality on low?

These are the same settigns just texture quality changed between high and low.
Hidden content:
Image
Image
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
icepwn
RepCom Mapper
RepCom Mapper
Posts: 234
Joined: Mon Nov 19, 2007 10:31 pm

Re: Old A17

Post by icepwn »

i have no idea
rinnzls
User avatar
Vash
Grand Commander
Grand Commander
Posts: 9962
Joined: Mon Oct 16, 2006 1:37 pm
Location: At home.
Contact:

Re: Old A17

Post by Vash »

Perhaps the texture compression isn't set correctly.
Image
CPU: AMD Ryzen 5 5600X - RAM: G.Skill RipJaws 32GB DDR4-3200 - Motherboard: ASUS B350-Plus - SSD: Crucial P3 1TB - Video: ZOTAC GeForce GTX 3070 Mini - Monitor: Lenovo Q27q - Sound Card: Onboard - Speakers/Headphones: Teufel Concept G THX 7.1 - Keyboard: Cherry MX-Board 1.0 - Mouse: Logitech G400 - Case: Lian Li PC-A70B - PSU: Enermax Modu87+ 700W OS: Windows 11 Pro x64
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
Post Reply

Return to “Mapping Republic Commando”