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Re: Gletch app #2

Posted: Wed Jun 26, 2013 7:36 pm
by Penguin
Vote.

Re: Gletch app #2

Posted: Wed Jun 26, 2013 8:18 pm
by Jay
Is no one going to say anything about this banning problem?
And the fact that he lied again.

Re: Gletch app #2

Posted: Wed Jun 26, 2013 10:17 pm
by Vash
Jay wrote:Is no one going to say anything about this banning problem?
And the fact that he lied again.
One mistake which will hopefully never happen again.

Re: Gletch app #2

Posted: Wed Jun 26, 2013 10:18 pm
by Gletchh
But I didn't ban him dude I don't have admin there. :confused:

Thanks penguin also for the vote :wink:

Re: Gletch app #2

Posted: Wed Jun 26, 2013 10:29 pm
by Splatter
Good luck

Re: Gletch app #2

Posted: Wed Jun 26, 2013 10:47 pm
by Barcode
If you want games, be sure to add me also.

so far looks good and remember that scrimms/interns are not just based on kills it's your ability to play well within your team and that your team benefits from having you in it.

Re: Gletch app #2

Posted: Wed Jun 26, 2013 11:35 pm
by Gletchh
Didn't realize I didn't add you yet man! Thanks for the advice.

Re: Gletch app #2

Posted: Thu Jun 27, 2013 11:02 am
by Heroes
Congrats for ur first vote btw.

Re: Gletch app #2

Posted: Thu Jun 27, 2013 5:25 pm
by Gletchh
Here is my 1v1 with Barcode! :wink: (sorry didn't have my tags on forgot)

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Held it tight was 5-5 at one point then he carried it away from me, gg.

Re: Gletch app #2

Posted: Thu Jun 27, 2013 5:49 pm
by Barcode
It was public no tags were required.

It was a good game well played not bad skill but 1v1s show not much in my opinion, interns are where you really need to show your ability.

Re: Gletch app #2

Posted: Sat Jun 29, 2013 1:05 am
by Gletchh
Screeeeeens :> First was with rc euros but it is a match.

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Re: Gletch app #2

Posted: Sat Jun 29, 2013 11:14 am
by DC.LegenD
Your last screens look good

good luck with your app

Re: Gletch app #2

Posted: Sat Jun 29, 2013 11:35 am
by GeniuZ
Barcode wrote:It was public no tags were required.

It was a good game well played not bad skill but 1v1s show not much in my opinion, interns are where you really need to show your ability.
Other way round. Normal matches = no individual skill needed (at least not that important), it is enough when you know how to flagrun and how to defend which is easy compared to the ability of handling weapons. 1on1 is about pure skill, especially on A17 where you can't run or hide. Bad players blame the map when they lose, just like Gletch did (whining about sniper spawns), but skill is not about the certain weapon you carry right now. I often played guys like Vash, Insane, BlackStar, Star, Elegost, etc. on A17 and I still won most of my matche tho they got first blood (sniper advantage). It's all about movement, forcing your enemy to close combats, nading that gives you time to move where you want without taking risk of getting shot, e.g.

So when you wanna get good at this game, practise weapons, movement and nading (and I'm not talking about nadespam, I talk about well thrown nades that give you advantages without dealing fatal dmg to your enemy).

Good luck.

Re: Gletch app #2

Posted: Sat Jun 29, 2013 12:29 pm
by Vash
I don't agree with you, Genius. 1v1 doesn't say anything about the skill. I don't define 'skill' as the ability how to aim with weapons - skill is about tactics and teamplay. I've seen so many 'good individuals' fail in teambased matches...
GeniuZ wrote:I often played guys like Vash, Insane, BlackStar, Star, Elegost, etc. on A17 and I still won most of my matche tho they got first blood (sniper advantage).
What a BS. :lmao: :lmao:

Re: Gletch app #2

Posted: Sat Jun 29, 2013 12:38 pm
by Apfel
GeniuZ wrote:
Barcode wrote:It was public no tags were required.

It was a good game well played not bad skill but 1v1s show not much in my opinion, interns are where you really need to show your ability.
Other way round. Normal matches = no individual skill needed (at least not that important), it is enough when you know how to flagrun and how to defend which is easy compared to the ability of handling weapons.
This statement is not true. Ctf requires much more individual skill. In open maps the defender has to find the right mix of offensive and defensive in his positioning, as an attacker you have to work for a good situation to take the flag and then still the hardest part is not done - flag handling, and i dont mean flagrun but finding the right ways and killing your followers, is in my opionion the part of repcom which needs the most skill, especially in games with more ppl.

Maybe in maps as engine defending is not that hard but escaping in bigger games is.
GeniuZ wrote: 1on1 is about pure skill, especially on A17 where you can't run or hide. Bad players blame the map when they lose, just like Gletch did
I blame the map even if i win because its total dazzling bs which hurts in your eyes and is badly made - am i the worst player out there now?
GeniuZ wrote: So when you wanna get good at this game, practise weapons, movement and nading (and I'm not talking about nadespam, I talk about well thrown nades that give you advantages without dealing fatal dmg to your enemy).
but this is true :-)


good luck gletch i never had a problem with you :wink: