There will be player synchronisation, so the ping advantage is kept to a minimum.Vash wrote:Yes, but there is no central server possible. So one of the players always have a latency advantage. Great.
Yup. If they had done something original that goes with the flow of the singleplayer game it would have been great. But what they did was a mix of Unreal Tournament and Halo that is mixed really, really bad and plagued with bugs and glitches. Too badVash wrote:And in my oppinion, RepCom had alot potential getting a nice multiplayer game. There are just several things which fucked the game up. Sad thing.
Anyways, slightly offtopic