The *Original* Republic Commando 2 Mod

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VodeAn
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The *Original* Republic Commando 2 Mod

Post by VodeAn »

"Along time ago in a galixy far far away"
^This is how the game will start, like a proper Star Wars game.

Republic Commando 2 is supposed to be more then just a few new levels. Republic Commando 2 provides a similar gameplay change as the halo series when transitioning between halo 1 and 2.
The first thing worked on was the graphics, surprising, Unreal Engine 2 can look amazing when set up properly. Almost every texture in the game has been revamped in DOUBLE THE RESOLUTION, and fully bumpmapped.

Later today I will post some content here that is not even on the Mods website yet. You will be the first to see it.
Cheers, VodeAn
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1eShit
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Re: The *Original* Republic Commando 2 Mod

Post by 1eShit »

Wow, that sounds great ;)
As far as I know you also made completely new weapons among as the normal Clone Troopers have them, that's really awesome!
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Lionheart
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Re: The *Original* Republic Commando 2 Mod

Post by Lionheart »

Very good job guys, I am a newcomer to this topic, but is there any chance to include this improved Graphic into the Multiplayer modus aswell?
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
Ironhide
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Re: The *Original* Republic Commando 2 Mod

Post by Ironhide »

Lionheart wrote:Very good job guys, I am a newcomer to this topic, but is there any chance to include this improved Graphic into the Multiplayer modus aswell?
It surely is, it mainly depends on the textures. As he said, he as only using high resolution textures.
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Lionheart
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Re: The *Original* Republic Commando 2 Mod

Post by Lionheart »

So do our mappers use them aswell? I think every single RepCom player would be glad about refreshed graphics, eh? :>
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
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Re: The *Original* Republic Commando 2 Mod

Post by Ironhide »

Lionheart wrote:So do our mappers use them aswell? I think every single RepCom player would be glad about refreshed graphics, eh? :>
They are used in a few maps, if we would use high resolution textures for each of our ~150 WP maps, the mappack would not be 750, but 7500 MB big. I did in one map, instead of 10MB I suddenly had 50. For ONE map. 50x150 = too much.
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Lionheart
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Re: The *Original* Republic Commando 2 Mod

Post by Lionheart »

shit.
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
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VodeAn
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Re: The *Original* Republic Commando 2 Mod

Post by VodeAn »

Sharing textures between maps is a good way to keep the filesize down, that and DXT5 compression. You could average 20-35MB per map with bump mapped 1024x1024 textures on the map compressed as DXT-5.
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Re: The *Original* Republic Commando 2 Mod

Post by Ironhide »

VodeAn wrote:Sharing textures between maps is a good way to keep the filesize down, that and DXT5 compression. You could average 20-35MB per map with bump mapped 1024x1024 textures on the map compressed as DXT-5.
Yeah but then we had to use the same textures again and again. :s
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Lionheart
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Re: The *Original* Republic Commando 2 Mod

Post by Lionheart »

Would you (guys) be interested in joining some of our Multiplayer projects? I dont know if you guys ahve seen our PROMOD and the WarPack (new Game modes + maps) yet..
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
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VodeAn
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New Content

Post by VodeAn »

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VodeAn
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Re: The *Original* Republic Commando 2 Mod

Post by VodeAn »

Lionheart wrote:Would you (guys) be interested in joining some of our Multiplayer projects? I dont know if you guys ahve seen our PROMOD and the WarPack (new Game modes + maps) yet..
I have to finish RC 2 then possibly. And that 30 MB per map is with unique textures.
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VodeAn
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Re: The *Original* Republic Commando 2 Mod

Post by VodeAn »

Here are some older screens, they are a bit more artistic.

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And that's all for today...
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frazscotland
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Re: The *Original* Republic Commando 2 Mod

Post by frazscotland »

Thats true maybe warpack could be done this way. maybe 2 warpaks a year less maps but look way better . just an idea.

But good luck with nu rc 2 mod vodean. i played the very original but it seemed to go wonky in the large tunnels towards the end of the mission.
Ive downloaded the latest 1 still to play it though.
Standout map for me out of it was " beta" map

Will the nu rc2 mod have different mp maps (abreviated sp maps) added or are u going to "pimp up " the exisitng rc retail maps in the texture way ? :wink:
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VodeAn
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Re: The *Original* Republic Commando 2 Mod

Post by VodeAn »

frazscotland wrote:Thats true maybe warpack could be done this way. maybe 2 warpaks a year less maps but look way better . just an idea.

But good luck with nu rc 2 mod vodean. i played the very original but it seemed to go wonky in the large tunnels towards the end of the mission.
Ive downloaded the latest 1 still to play it though.
Standout map for me out of it was " beta" map

Will the nu rc2 mod have different mp maps (abreviated sp maps) added or are u going to "pimp up " the exisitng rc retail maps in the texture way ? :wink:

There is no new RC2 mod from me I never finished the first one, I'm still working on it and it will be done this year, if you played the mod I made available it was in an ALPHA phase. Just to get feedback on the gameplay ect. ect.
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