Presenting the WarPack 7 Weapons

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Ironhide
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Presenting the WarPack 7 Weapons

Post by Ironhide »

Hello there!

I'd like to present you some new updates for the upcoming WarPack, this time I'm going to show you 5 new weapons that can all be used in the retail game without a special icon, folder, game or anything!
Please note that nothing of the following is finished yet and designs, damage etc. can still be changed in the final version! But this is pretty much how it will be like.
Scar
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The Scar is a standard automatic assault rifle for fast and surprising attacks, due to its low weight it allows the soldiers to run with a faster speed. Because of its simple design the Scar is easy to control and mostly used as weapon to rush areas that are under enemy control.

Details:
Accuracy: Image
Damage: Image
Range: Image
Shot speed: Image
Player speed: Image

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Burst Gun
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The Burst Gun is able to shot medium damage projectiles on a low-mid range, it is mostly used in close areas and has some disadvantages in open battles. The Burst Gun is a semi automatic weapon.

Details:
Accuracy: Image
Damage: Image
Range: Image
Shot speed: Image
Player speed: Image

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Tazer
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The Tazer is an automatic weapon and due to its solid damage on any range it is very much used by soldiers to gain back enemy territory. This alround weapon is useful in any kind of battles.

Details:
Accuracy: Image
Damage: Image
Range: Image
Shot speed: Image
Player speed: Image

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Shock Rifle
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The Shock Rifle is a semi automatic weapon which projectiles are doing a high damage on every distance. Due to its speed it is not that useful on close distance though, and mostly used on medium-high distances or to backup teammates.

Details:
Accuracy: Image
Damage: Image
Range: Image
Shot speed: Image
Player speed: Image

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Smoke Nade
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The Smoke Nade is a tactical nade and does not do any damage. It is very useful to avoid being detected by enemies. Every soldier can only carry one of this nades and is not able to pick up a new one.

Details:

No details needed.

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Feedback would be very appreciated!
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Re: Presenting the WarPack 7 Weapons

Post by TheSold3y »

Holy fuck. :D
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Re: Presenting the WarPack 7 Weapons

Post by Rory. »

TheSold3y wrote:Holy fuck. :D
Holy fuck indeed. :D

That's rly rly nice Iron!
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Re: Presenting the WarPack 7 Weapons

Post by DC.LegenD »

Great job Iron and very well introduced :up:
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Re: Presenting the WarPack 7 Weapons

Post by Barcode »

Very nice selection, will also change the playing style a bit more and thats nice :)
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Re: Presenting the WarPack 7 Weapons

Post by Yourself »

Wow, the weapon models look great. Did you make them or rip them from UT? :up:
Have you already made new particle effects to accompany each weapon?
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Re: Presenting the WarPack 7 Weapons

Post by GazettE »

:OMFG:
Wow you're absolutely the best repcom mapper and moder.
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Re: Presenting the WarPack 7 Weapons

Post by ScarV »

The RepCom-History should be new written.

Very nice Iron :up:
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Re: Presenting the WarPack 7 Weapons

Post by SAMO »

Very good work. :wink:
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Re: Presenting the WarPack 7 Weapons

Post by frazscotland »

Quality wep models IRON and gudwerk,.
What about some new extra nade types tho,?
Theres a setting in gameinfo which sets the amount of nades to 3 in mp its 4 in sp !
Ive been able to add in extra nades in tests to the hud but like the switchnade thing it just shows a grey square with amount of nades.
the incendiarynade ? there its in inventory already !
Maybe also use the restraining bolt as a nade which when thrown it either freezes the player for a short time period or incapacitates them. hehe
:wink:
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Re: Presenting the WarPack 7 Weapons

Post by Aytsef »

awesome :o, one question: is it possible to make the small weps akimbo?
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Re: Presenting the WarPack 7 Weapons

Post by World »

it would be awesome to play with it :cuinlove:
Great Job :up:
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Re: Presenting the WarPack 7 Weapons

Post by DC-17 »

i-m-p-r-e-s-s-i-v-e!!

Looks totally awesome O.o
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Re: Presenting the WarPack 7 Weapons

Post by Crimson »

frazscotland wrote:Quality wep models IRON and gudwerk,.
What about some new extra nade types tho,?
Theres a setting in gameinfo which sets the amount of nades to 3 in mp its 4 in sp !
Ive been able to add in extra nades in tests to the hud but like the switchnade thing it just shows a grey square with amount of nades.
the incendiarynade ? there its in inventory already !
Maybe also use the restraining bolt as a nade which when thrown it either freezes the player for a short time period or incapacitates them. hehe
:wink:

Yeah a stun grenade which forces the player in walk mode. Should theoretically not be too hard to code.

Really good job Iron! The burst gun looks a bit weird though in first person. Like half a blaster. Looks different in the other screenshots though.
Last edited by Crimson on Sat Apr 28, 2012 3:06 pm, edited 1 time in total.
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Re: Presenting the WarPack 7 Weapons

Post by Penguin »

Crimson wrote:Yeah a stun grenade which forces the player in walk mode. Should theoretically not be too hard to code.
No that's gay on a game that plays like RepCom/Unreal
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