TEAMXTREME MOD MAPS NEW! 3.0

Everything about custom maps for Republic Commando!

Moderators: Sanchez, RepCom Modding

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icepwn
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TEAMXTREME MOD MAPS NEW! 3.0

Post by icepwn »

-°'..-==New Mod Maps Everyone !==-..'°-

Well here are the new modmaps everyone :D

You can find the screenshots here:
TX-Caves - http://teamxtremeclan.de/forum2/viewtopic.php?t=1302
TX-CrateArena - http://teamxtremeclan.de/forum2/viewtopic.php?t=1236 (not final screenshots)
TX-JungleArena - http://teamxtremeclan.de/forum2/viewtopic.php?t=1282
TX-WarZone - http://teamxtremeclan.de/forum2/viewtopic.php?t=1142 (no statues in the real map)
TX-Siege - http://teamxtremeclan.de/forum2/viewtopic.php?t=1224
TX-Alley - http://teamxtremeclan.de/forum2/viewtopic.php?t=1285
TX-Engine - http://teamxtremeclan.de/forum2/viewtopic.php?t=1155

NOTE:
Some maps have been edited to be better and dont look like the maps on the screenshots from links

DOWNLOAD:
http://files.filefront.com/TeamXtremeCl ... einfo.html

To Vash:
Vash you download them aswell. So you can upload them. But before you do, See if you can find any bugs becouse i cant :D


Sincerely:
IcePwn
Last edited by icepwn on Tue Jan 29, 2008 3:28 pm, edited 3 times in total.
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Post by ToXic »

Yay, I'm downloading them now^^

wooowooo I'll edit this post them, and i will search 4 bugs too :D
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icepwn
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Post by icepwn »

Good And everyone if you can spot a bug let me know. If its late, doesnt matter, i will fix it for the 3.1 version ;)


Sincerely:
IcePwn
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Post by PøMmÊs »

kk, gonna look 4 bugs too
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Davy
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Post by Davy »

downloading right now :)
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ninja
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Post by ninja »

your the man...man ^^
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Davy
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Post by Davy »

SOME FIXES


fix for TX Cave: when you are in the middle on top where these slide doors are which go up, you can only jump or doubletip over a not existing edge when you go trough the door.


on TX Cratearena the railing to the sniper "tower" is only visual, dunno if that should be but doesn't keep you from falling down, maybe yu can change that.


same map, on a place where you can find grenades
http://img409.imageshack.us/img409/751/ ... 080pu0.png
the roof and the bottom where the nades are, aren't solid. you kinda stuck at that places.
also, when you want to leave the "nade place at the opposite site from where i'm watching it, the "box" is a little too high, you need to jump to get over the little edge.
and maybe it would be fun if it would be possible to jump off the map ;)


TX alley, very nice map, though next to the red base there is a box hanging in the air
http://img409.imageshack.us/img409/6369 ... 080ny8.png
and maybe you could make the players able to jump over this box when coming from the sniper. http://img409.imageshack.us/img409/2371 ... 080lf0.png
and maybe you could as a little "easteregg" make palyers able to get on that tree a little bit. http://img409.imageshack.us/img409/6531 ... 080pn7.png

so, that's what i found. thanks and i hope i could help u :)
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icepwn
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Post by icepwn »

thanks davy, But thats not enough for me to make new mod server 3.1, i knew about 2 of those (nade and the box) what is the problem with the nade? i dont get it at all its just like this \_____/ you dont get stuck or anything. Well lets have this 3.0 rolling for some time, try to find more glitches like 10-20 and ill fix it but lets have this server rolling for a while :)


Sincerely:
IcePwn
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Davy
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Post by Davy »

icepwn wrote:thanks davy, But thats not enough for me to make new mod server 3.1, i knew about 2 of those (nade and the box) what is the problem with the nade? i dont get it at all its just like this \_____/ you dont get stuck or anything. Well lets have this 3.0 rolling for some time, try to find more glitches like 10-20 and ill fix it but lets have this server rolling for a while :)
ditto dude.

comment: maybe you could make the nadeplace like: ______
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Sanchez
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Post by Sanchez »

very nice maps icepwn !
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fireman2
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Post by fireman2 »

Nice!!! played 3 of them with Crusher.
Last edited by fireman2 on Tue Jun 17, 2008 10:09 pm, edited 1 time in total.
Judge
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Post by Judge »

Cool maps !
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]-TX-[•Pac¡o{OmCom}: lol i don't like digimon >:
]-TX-[•Pac¡o{OmCom}: just the first season :>
ccp ash pvt
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Re: TEAMXTREME MOD MAPS NEW! 3.0

Post by ccp ash pvt »

Hello i am from ccp but i got a question about downloading this map
ok i went to the site that is posted (file front) and downloaded it then went to that file and u know how u download maps and it has teh options ( run save cancel) well besides run it was open (open save cancel) and i clicked open then went to go on a play the maps to see if they worked and i get there click on server and it didn't let me in idk but i was wishing means u are the makers of it u would be able to answer my question i asked hardcore in-game but he just seemed to ignore me plz get back to me on this
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SAMO
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Re: TEAMXTREME MOD MAPS NEW! 3.0

Post by SAMO »

Insert your map in :

LucasArt/SWRC/Data/MAP

And the textures in texture.

Your game have to be closed for do it ;)
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ccp ash pvt
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Re: TEAMXTREME MOD MAPS NEW! 3.0

Post by ccp ash pvt »

Ok sorry but how would i do that? cause i am not that technish
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