Republic Commando "2"

Everything about custom mods for Republic Commando!

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TheSold3y
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Re: Republic Commando "2"

Post by TheSold3y »

Alright then. I just made this topic sticky because I think this can be a really big thing. :)
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Crimson
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Re: Republic Commando "2"

Post by Crimson »

To be honest though, I don't think Lucasarts gives a shit about this game anymore. If they did, they would have continued to work on it or patch it. Unless you're planning to make money, I think you could do whatever you want.
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Re: Republic Commando "2"

Post by Lionheart »

We should enter bodyzones, I mean

taken damage scala:

head > body > arms /legs
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frazscotland
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Re: Republic Commando "2"

Post by frazscotland »

ja u kan have damage multiplier for body areas as u already know from snip/headshot You add entries in PAWN DAMAGE MULTIOPLIERS and also DAMAGEAFFECTSGAMEPLAY in HIDDEN False/true .
Also u kan have in PAWN DISMEMBERMENT PARTS and use the clonetrooper arms etc from Weapons ACCessories staticmesh .
and add in Bloodsplash HUD for gorefaktor in PAWN VISORBLOODSPLATTERS
:lmao:
Ok so inspired by what you said never tried this before 1) i added sum bones in for trando and commando for MP in the damage multipliers area,also 2) Impact animations for both and 3) Visor bloodsplash for both and 4) HealthAffectsGameplay to TRUE
Someone download this props file and test see how it works and let me know !
http://rapidshare.com/files/455574936/Properties.rar
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Re: Republic Commando "2"

Post by Numb »

For sale!

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Re: Republic Commando "2"

Post by Skcorn »

Numb wrote:For sale!

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HAHAHAHAHAHA, NUMB that`s awesome !!!!!

btw: I just bought Republic Heroes for my step brother. Guess you know it, it`s sorta Jump and Run game. The interesting thing is that there is a shop where you can buy stuff for the credits you collect, besides various things there are masks that you can buy like Vader, C3PO and........................the four helmets of our heroes of the RC single player and they say their names, means Fixxer etc.. I was pretty surprised cause the game is from 2008/10 ?!?!
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Re: Republic Commando "2"

Post by Freshy »

Numb wrote:For sale!

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Yeeee awesome !!!!!!!!!
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Re: Republic Commando "2"

Post by TheSold3y »

Numb wrote:For sale!

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Awesome shit. XD
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Revenge
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Re: Republic Commando "2"

Post by Revenge »

I gonna buy it!! :D
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Re: Republic Commando "2"

Post by DC-17 »

Rofl Numb nice one !


That project is a wonderful idea ! Hit me up if I can help
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frazscotland
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Re: Republic Commando "2"

Post by frazscotland »

What about potential storylines for it ?! :owned:
Strange you mention shops but PFWSKIP previously made a map called BOTFORT and it has a shop in it u kan buy from eg ammo etc (its in the PFW mappack)
http://rapidshare.com/files/440029230/P ... K_2010.rar
Last edited by frazscotland on Sun Apr 03, 2011 9:50 pm, edited 2 times in total.
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Re: Republic Commando "2"

Post by Numb »

frazscotland wrote:What about potential storylines for it ?! :owned:
Haha, would be amazing. :lmao: :xD:
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Re: Republic Commando "2"

Post by Drugy »

N1 ill help where I can :DD
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frazscotland
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Re: Republic Commando "2"

Post by frazscotland »

Crimson
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Re: Republic Commando "2"

Post by Crimson »

Hmm well I thought about this seriously. We have 2 options.

Either mod the existing game with limited possibilities to really change

or

use the UDK (Unreal Engine 3) to make a new SWRC experience.
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Hidden content:
]-TX-[•Penguin{Vet}: my internet
]-TX-[•Penguin{Vet}: so bad recently
]-TX-[•Penguin{Vet}: if i had
]-TX-[•Penguin{Vet}: just 1%
]-TX-[•Penguin{Vet}: of ur net
]-TX-[•Penguin{Vet}: i'd have -10 ping
]-TX-[•Penguin{Vet}: + 100MB/s download
]-TX-[•Penguin{Vet}: :/
]-TX-[•Crimson™{KaCom}: ;D
]-TX-[•Crimson™{KaCom}: jelly?
]-TX-[•Penguin{Vet}: actually
]-TX-[•Penguin{Vet}: YES

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