Republic Commando "2"

Everything about custom mods for Republic Commando!

Moderators: Sanchez, RepCom Modding

User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Republic Commando "2"

Post by frazscotland »

Well i tried hard but cant get HUD bloodspalsh to work in MP but it does work in SP.
The damge bones works for MP so you can add in extra bone damages for arms and legs and torso.
You can have a MIXED squad for SP....
http://www.youtube.com/watch?v=g8ShyLZw3PA
http://www.youtube.com/watch?v=QhHnXaEYxRo
and even different models for MP in same !!
So far its not been acomplished to have multiple models choice for same team but who knows maybe !? :wink:
User avatar
Lionheart
Posts: 5403
Joined: Mon Jan 04, 2010 12:15 pm
Location: RedCell
Contact:

Re: Republic Commando "2"

Post by Lionheart »

Fraz I love you.
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
Aytsef
Omicron Sergeant Major
Omicron Sergeant Major
Posts: 955
Joined: Wed Sep 15, 2010 7:48 pm
STEAM: Aytsef
LoL Name: Aytsef
Location: Netherlands

Re: Republic Commando "2"

Post by Aytsef »

In single play it is even possible to have more squad members
]-TeamXtreme-[Aytsef{KappaSecondLieutenant}
Image
Thanks for the awesome sig Graphiix :D
Hidden content:
Image
Image
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Republic Commando "2"

Post by frazscotland »

Ya waylander someone on sandcrawler TYCON say you can edit maps to add many memebers to squad !! here u go !
http://forums.sandcrawler.net/index.php ... 82#msg7182
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Republic Commando "2"

Post by frazscotland »

Hey there i make a small mod for ppl to TEST and see what ya think ! its 2 installers 1 the mod and a reset props installer included in a winrar.
Ive made it so clone side has a blue hud view and trando side a red hud view !
Also ive included bone damage multipliers for legs,arms,torso (1.25 mostly)
This will work MP so dload and see what ya think !
DLOAD
https://rapidshare.com/files/461430761/ ... _RESET.rar
:wink:
Maybe u can add in this bone damage multiplier thing for promod as a nu feature ??!!
http://www.xfire.com/profile/frazscotla ... #113828058
http://www.xfire.com/profile/frazscotla ... #113828117
User avatar
TheSold3y
Posts: 2896
Joined: Fri Sep 18, 2009 10:27 pm
STEAM: svengiesselmann
BATTLE.NET: Sold3y
LoL Name: TheSold3y
Location: Mhm...
Contact:

Re: Republic Commando "2"

Post by TheSold3y »

Maybe you let some GFX guys do this. This looks like you brushed the HUD with paint , lol. But anyways NICE IDEA! :D
Image
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Republic Commando "2"

Post by frazscotland »

Soldy' wrote:Maybe you let some GFX guys do this. This looks like you brushed the HUD with paint , lol. But anyways NICE IDEA! :D
Yeah that was the whole point ... the idea !! its just to demonstrate something NEW. go ahead import a replacement colored hud thats better by all means. But ive sown the seed of "new thang " which was my original intent !! But anyways am glad you took the time to chek it out xxf :cuinlove: :up: See if you can have the time to chek out the difference with the damage bone multipliers thats been added by playing against someone !! Youll last a shorter time in combat than you would "normally" :wink:
User avatar
1eShit
TX Judge - RC Staff Sergeant
TX Judge - RC Staff Sergeant
Posts: 2090
Joined: Thu Sep 09, 2010 5:32 pm
STEAM: 1eshit

Re: Republic Commando "2"

Post by 1eShit »

Did you give this idea up, or is there still interest?
Image
.............]-TX-[•»1eSh¡t.­™{StSgt}............
Image
Hidden content:
]-TX-[Penguin{Om1Lt}: Im jelly
]-TX-[Penguin{Om1Lt}: and mad
]-TX-[Penguin{OmCpt}: i suck#
]-TX-[Penguin{KaCom}: gah i suck
]-TX-[Penguin{KaCom}: /retarded me
]-TX-[•Penguin™{Vet}: Me dumb
]-TX-[•Penguin{DivCom}: IM SO DUMB
]-TX-[•Penguin{DivCom}: ofc i am gay
]-TX-[•PengusQ3{DivCom}: damn im dumb
Image
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7226
Joined: Thu Aug 14, 2008 12:09 am

Re: Republic Commando "2"

Post by Ironhide »

1eShit wrote:Did you give this idea up, or is there still interest?
I was inactive for 4-5 weeks. Anyway I would do something for it, but cant do it all alone, so people need to take the chance and work on their own as well. Post ideas, post what you could do for it etc.
Image
Narcissus: You never miss more than 2 sniper shots in a row. Never have.
User avatar
Prodigy
Posts: 15
Joined: Fri Mar 26, 2010 7:45 pm

Re: Republic Commando "2"

Post by Prodigy »

Hey guys :)

I'm XtaZe from UG clan (ex Soc) I'm actually working on a mod called Republic Commando 2: Order 66. It would be the continuance of the first RC and you'll have to search Sev.

For the moment, I only made a few skins, imported some weaps, and a few new heads.

For example:

Image

Image

Image

Image

Image

Image

Image

Image

There are much more but i can't post everything ^^

So actually i need mappers for MP and SP; skinners (to help me because i'm the only one); and modders (because i'm the only one too).

I think it would be a great thing to work together in this project and you will sure be credits if you will participate.

In this project there will be:

A new story (based on Sev ressearch)

New ennemy (Pirates and Mandalorians)

Old ennemy reskin (I used Hockey's Trando skin and I'm making a new droid skin)

Clone reskin (I used the Hockey's Clonetrooper skin for DefaultCloneTrooper but all the others troopers(pilot, commando reskin etc... were made by me)

New weapons( mostly imported from Battlefront, Jedi Knight, BulletStorm, Singularity etc...)

New Static Meshes (with collision x) )

New characters (Sady for example is the girl on the first picture)

New Helmets (Halo helmets and much more)

New Squadmember ( Viper which replace Sev during the campaign)

New Voicepacks ( for boss, Viper, Scorch, Nitro, etc...)

New Inventory (Nitro will only have Anti armor, DC-17 blaster, explosives maybe and Z-6 rotary; Viper will have Sniper, Blaster; Fixer will have Blast and Boss will have everything except the z-6 rotary i think)

So i think i almost everything. If you're interrested in this project, please contact me on Xfire (devilryuzaki) or on our website: http://united-gaming.xooit.fr/index.php (i'm Kira on it)
DC.LegenD
Chief Warrant Officer
Chief Warrant Officer
Posts: 2324
Joined: Wed Jan 27, 2010 9:27 pm

Re: Republic Commando "2"

Post by DC.LegenD »

I hope you will work together in this project :D it will be awesome..

If you need help just ask me ! I can do mapping and modding
Click for watching:
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7226
Joined: Thu Aug 14, 2008 12:09 am

Re: Republic Commando "2"

Post by Ironhide »

I'd definitely tryo to help if I can. Feel free to message me in Xfire or on the forums. These screens look promosing to me. :)
Image
Narcissus: You never miss more than 2 sniper shots in a row. Never have.
User avatar
Prodigy
Posts: 15
Joined: Fri Mar 26, 2010 7:45 pm

Re: Republic Commando "2"

Post by Prodigy »

So here are all the skins i didn't do for the moment.

I separated the file in 5 parts.

1) The Original Battlefront Skins

2)The original skin from RC (clonetrooper)

3)Example (so you can see what you have to do)

4)Reference skin (to see where are every parts on the RC skin)

5)Models without skins. (it's only reference pictures so if you guys are good at skinning, i think you can do it)

I will use every skins but it's only to have a large database i can use for the mod :)

If you can help me, please do it. I will sure credit you in the mod as Skinner and in Special Thanks.

Here are the skins:

http://www.mediafire.com/?caah42x1z01101d
Crimson
RC Division Commander
RC Division Commander
Posts: 744
Joined: Thu Mar 25, 2010 2:29 am
STEAM: GGCrimson

Re: Republic Commando "2"

Post by Crimson »

I'm sure you guys have seen some videos on youtube of a a mod called "Republic Commando 2". Well apparently they are still working on it. They have also tweaked the engine and recently uploaded a new tech demo:

Image
Image
Hidden content:
]-TX-[•Penguin{Vet}: my internet
]-TX-[•Penguin{Vet}: so bad recently
]-TX-[•Penguin{Vet}: if i had
]-TX-[•Penguin{Vet}: just 1%
]-TX-[•Penguin{Vet}: of ur net
]-TX-[•Penguin{Vet}: i'd have -10 ping
]-TX-[•Penguin{Vet}: + 100MB/s download
]-TX-[•Penguin{Vet}: :/
]-TX-[•Crimson™{KaCom}: ;D
]-TX-[•Crimson™{KaCom}: jelly?
]-TX-[•Penguin{Vet}: actually
]-TX-[•Penguin{Vet}: YES

"I don't have any problems with Vanity, he often talks the truth." - Penguin, 2013

Image
Image
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Republic Commando "2"

Post by frazscotland »

ahh yeh this is the original rc2 modders vodeann off sandcrawler from a few years bak/ still goin :wink:
Post Reply

Return to “Modding Republic Commando”