Republic Commando "2"

Everything about custom mods for Republic Commando!

Moderators: Sanchez, RepCom Modding

Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7226
Joined: Thu Aug 14, 2008 12:09 am

Republic Commando "2"

Post by Ironhide »

I think we should try to work on a "RC2", we just use promod as basic and add more new stuff and remove/replace all the old things.

Those are things that are possible:
•Removing all old weapons, creating new ones.
•Creating a co-op multiplayer part
•Creating a new singleplayer campaign
•New teams (neither trando nor rep)
•Instead of clone wars we could work on a empire/rebels atmosphere
•New effects, explosions, sounds, voices, music etc.
•Creating more game modes

-What we can not change. The graphics and engine, but everything around it.

A lot of stuff actually, but would be a great result. If we share the work wisely, it would be possible and not that much as it sounds like.
Last edited by Ironhide on Fri Apr 01, 2011 1:34 pm, edited 2 times in total.
Image
Narcissus: You never miss more than 2 sniper shots in a row. Never have.
User avatar
Lionheart
Posts: 5403
Joined: Mon Jan 04, 2010 12:15 pm
Location: RedCell
Contact:

Re: Republic Commando "2"

Post by Lionheart »

we spoke on XFire, I am in.
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
User avatar
1eShit
TX Judge - RC Staff Sergeant
TX Judge - RC Staff Sergeant
Posts: 2090
Joined: Thu Sep 09, 2010 5:32 pm
STEAM: 1eshit

Re: Republic Commando "2"

Post by 1eShit »

That sounds awesome.
Well I'm not really good in modding but I'd help you where I can.

Sandcrawler/arramus worked on such stuff back some time, here are some videos which might be interesting:

Droid Class for Multiplayer:
http://www.youtube.com/watch?v=L5ZVWT3O6V4

Modified Clone Trooper without helmet:
http://www.youtube.com/watch?v=Qz1TfG6efV4

Well and probably some other stuff ;)
Image
.............]-TX-[•»1eSh¡t.­™{StSgt}............
Image
Hidden content:
]-TX-[Penguin{Om1Lt}: Im jelly
]-TX-[Penguin{Om1Lt}: and mad
]-TX-[Penguin{OmCpt}: i suck#
]-TX-[Penguin{KaCom}: gah i suck
]-TX-[Penguin{KaCom}: /retarded me
]-TX-[•Penguin™{Vet}: Me dumb
]-TX-[•Penguin{DivCom}: IM SO DUMB
]-TX-[•Penguin{DivCom}: ofc i am gay
]-TX-[•PengusQ3{DivCom}: damn im dumb
Image
Aytsef
Omicron Sergeant Major
Omicron Sergeant Major
Posts: 955
Joined: Wed Sep 15, 2010 7:48 pm
STEAM: Aytsef
LoL Name: Aytsef
Location: Netherlands

Re: Republic Commando "2"

Post by Aytsef »

I am in too and want to help wherever I can (although my knowledge iis limited)
]-TeamXtreme-[Aytsef{KappaSecondLieutenant}
Image
Thanks for the awesome sig Graphiix :D
Hidden content:
Image
Image
User avatar
Numb
Omicron Major
Omicron Major
Posts: 6290
Joined: Sun Oct 19, 2008 8:32 pm
LoL Name: Hveem
Location: Norway
Contact:

Re: Republic Commando "2"

Post by Numb »

Hit me up if you need help. Sounds like a cool project!

Btw, is it possible to make a this "RC2" downloadable? I mean, do you need SWRC to play it, or can you download it "for free"? Perhaps we could bring some new faces into the game this way.
Image
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: Republic Commando "2"

Post by frazscotland »

What can u call this mod without getting trouble ? TXtreme Republic Commando ?
or TXtreme Commando .sounds ok to me .
i still been experimenting with adding weps to rc .In SP i think there less trouble with adding weps in MP is the hassle. As u know from promod IRON will need to experiment .
Try add a Base class wep in inventory then the subclass for MP from it. and the pikups same Root for SP then the subclass for MP,. When i did this last time i just made it a root entry and MP and i had trouble and it took so long to get to that point i was bushed haha so not tried again since.
But HOCKEY the american modder has had much succes doing this stuff here is latest arctrooper mod link if u want to download and disseminate it.
http://www.moddb.com/mods/arc-trooper-m ... a/#2016785
And also here is the RC 2 mod page for vearnon studios DSRC1266 helped on this(He also made coop crater)
http://veamonstudios.com/index.html

Here also is info on MEshes blender etc..
http://www.youtube.com/watch?v=Ps0nXS8ib8Q
[QUOTE={CCP}VI;2759051]actor-x-plugin(32-bit version)
actor-x-plugin(64-bit version)
Autodesk Softimage Mod Tool 7.5
dont know whether everything works properly.[/QUOTE]
[QUOTE=RyuzakiL.Lawliet;2760063]Here it is

http://starwarsbattlefront.filefront.co ... wer;94127x

With this viewer, you can convert .msh files to .wrl and so you can import it in Blender. But I don't remember if you need any plugin or not. In blender, you can convert to .ase or to .obj and import it in xsi to convert it into .ase (:[/QUOTE]
I tried what you said. But when I import it into blender, I can still see nothing but the cube. What am I doing wrong?
Supress the cube and it probably will work. The cube is useless
http://www.lucasforums.com/showthread.p ... 993&page=3
DC.LegenD
Chief Warrant Officer
Chief Warrant Officer
Posts: 2324
Joined: Wed Jan 27, 2010 9:27 pm

Re: Republic Commando "2"

Post by DC.LegenD »

I know a french guy who is working on it, he knows a lot about modding (empire/rebels skins, weapons etc..)
Click for watching:
Aytsef
Omicron Sergeant Major
Omicron Sergeant Major
Posts: 955
Joined: Wed Sep 15, 2010 7:48 pm
STEAM: Aytsef
LoL Name: Aytsef
Location: Netherlands

Re: Republic Commando "2"

Post by Aytsef »

Had a little chat with Ironhide and I will be in charge of making the new campaign. Meaning I will create the story line and make most levels. If you want to help me in this or if you have any good ideas contact me in Xfire.
]-TeamXtreme-[Aytsef{KappaSecondLieutenant}
Image
Thanks for the awesome sig Graphiix :D
Hidden content:
Image
Image
Crimson
RC Division Commander
RC Division Commander
Posts: 744
Joined: Thu Mar 25, 2010 2:29 am
STEAM: GGCrimson

Re: Republic Commando "2"

Post by Crimson »

Sounds like a cool idea, but I would think almost impossible to realize. The amount of time you're gonna have to invest is huge! Anyways I'll also try and see what I can do (if I can find something to do) to help.

I have one request already though. Could it be possible for you guys to find out a way to enable demo recording. This would be amazing for recording clips. Its already part of the engine, but it seems Lucasarts disabled it...
Image
Image
Hidden content:
]-TX-[•Penguin{Vet}: my internet
]-TX-[•Penguin{Vet}: so bad recently
]-TX-[•Penguin{Vet}: if i had
]-TX-[•Penguin{Vet}: just 1%
]-TX-[•Penguin{Vet}: of ur net
]-TX-[•Penguin{Vet}: i'd have -10 ping
]-TX-[•Penguin{Vet}: + 100MB/s download
]-TX-[•Penguin{Vet}: :/
]-TX-[•Crimson™{KaCom}: ;D
]-TX-[•Crimson™{KaCom}: jelly?
]-TX-[•Penguin{Vet}: actually
]-TX-[•Penguin{Vet}: YES

"I don't have any problems with Vanity, he often talks the truth." - Penguin, 2013

Image
Image
User avatar
TheSold3y
Posts: 2896
Joined: Fri Sep 18, 2009 10:27 pm
STEAM: svengiesselmann
BATTLE.NET: Sold3y
LoL Name: TheSold3y
Location: Mhm...
Contact:

Re: Republic Commando "2"

Post by TheSold3y »

I will be aviable for all kinds of Mapping works. :)
Image
Aytsef
Omicron Sergeant Major
Omicron Sergeant Major
Posts: 955
Joined: Wed Sep 15, 2010 7:48 pm
STEAM: Aytsef
LoL Name: Aytsef
Location: Netherlands

Re: Republic Commando "2"

Post by Aytsef »

Numb wrote: Btw, is it possible to make a this "RC2" downloadable? I mean, do you need SWRC to play it, or can you download it "for free"? Perhaps we could bring some new faces into the game this way.
Ehm I think that is illegal....
]-TeamXtreme-[Aytsef{KappaSecondLieutenant}
Image
Thanks for the awesome sig Graphiix :D
Hidden content:
Image
Image
User avatar
TheSold3y
Posts: 2896
Joined: Fri Sep 18, 2009 10:27 pm
STEAM: svengiesselmann
BATTLE.NET: Sold3y
LoL Name: TheSold3y
Location: Mhm...
Contact:

Re: Republic Commando "2"

Post by TheSold3y »

Modifications are allowed since they released an Editor. But I don't think we are allowed to create a "new game".
Image
User avatar
Lionheart
Posts: 5403
Joined: Mon Jan 04, 2010 12:15 pm
Location: RedCell
Contact:

Re: Republic Commando "2"

Post by Lionheart »

its not a "new game" since we simply edit the basics, we just give it a "wrong name" :-)
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
User avatar
TheSold3y
Posts: 2896
Joined: Fri Sep 18, 2009 10:27 pm
STEAM: svengiesselmann
BATTLE.NET: Sold3y
LoL Name: TheSold3y
Location: Mhm...
Contact:

Re: Republic Commando "2"

Post by TheSold3y »

Sometimes even the basics of the code are too much editing. New Textures, Models & Maps are allowed. But I am not really sure when it comes to creating a new code for Co-op or a new singleplayer campaign ;/
Image
Aytsef
Omicron Sergeant Major
Omicron Sergeant Major
Posts: 955
Joined: Wed Sep 15, 2010 7:48 pm
STEAM: Aytsef
LoL Name: Aytsef
Location: Netherlands

Re: Republic Commando "2"

Post by Aytsef »

I think it is legal as long as it is only possible to download it when you have RC already.
]-TeamXtreme-[Aytsef{KappaSecondLieutenant}
Image
Thanks for the awesome sig Graphiix :D
Hidden content:
Image
Image
Post Reply

Return to “Modding Republic Commando”