TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

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Žarbon
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Žarbon »

Genius wrote:nah the one with the big pool fucking sucks :censored:
You crazy, gen? Its greatest thing that someone could build in, in rc.

Its something very modern and like "surfing" in css.

The map will stay!

Many think its laggy but its not!

In the map are just to much effects. Thats because u think its laggy.
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GeniuZ
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by GeniuZ »

i just dont like this shitty map lol.
quanti < quali
and the effects arent PAM
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Numb »

To be honest, I dislike most of the maps in the new mappack. The spawnplaces are killing almost EVERY single map.
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Pacio
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Pacio »

I don't see this big spawnproblem, maps are little so it's normal for this spawn, and also is funniest to play where everyone has the chance to win, i have a lot of fun in the new mod, even if my team lose, because i always kill someone and this is the goal of this game.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Vash »

**FIXED BUG ON DOWNLOAD SITE**

It works now with the Internet Explorer as well.
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Xstrange »

Dj_Pacio wrote:I don't see this big spawnproblem, maps are little so it's normal for this spawn, and also is funniest to play where everyone has the chance to win, i have a lot of fun in the new mod, even if my team lose, because i always kill someone and this is the goal of this game.
This the best sentence that I read since the begining of the NEW PACk, Thx pacio, this guy is very nice, he doesn't because he die many times ! [respect] :shocked: :up: :ops: :frown:
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Vash »

Did you count how many spawn points the standard maps have, Xstrange? And AirShed is a big map... it needs like 10 different spawn points across the map.
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Xstrange »

Vash wrote:Did you count how many spawn points the standard maps have, Xstrange? And AirShed is a big map... it needs like 10 different spawn points across the map.
yeah, but I though MOD will be in CTF .
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Vash »

CTF_Engine is the same like DM_Engine. (In case of spawn points)

But I know what you mean. That's what team spawns are made for.
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Xstrange »

Vash wrote:CTF_Engine is the same like DM_Engine. (In case of spawn points)

But I know what you mean. That's what team spawns are made for.
Yeah, I understand, but TX think my map need to be edit, It's me who need to edit it ! You understand it vash ? You tell me what I change and I do it. Hmm I don't know if it's a good exemple but I think if same that you(Vash's Shop) give me a car, 2 days after, I broke the windshields, ang I go fix it by Shanks's Shop for exemple.

other exemple if you didn't understand :slash: :

If I buy you a car, If I broke a window 2 days after, and if I go fix it by a friend who are a repairer of planes, it's not the job of you friend but your job. you understand ?
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Vash »

I know what you mean... but why are you complaining about it again? I explained it you on Xfire already.
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Xstrange »

No , i show you an exemple =)
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Shanks »

i know what xstrange means and i can also understand floo i also dislike the idea of someone else changing my maps even if there are only small changes.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Vash »

No one forces them to give their maps for usage on the MOD server.

The idea is that I won't need to contact 5 different mappers for 5 different maps. I just tell one person to change the things needed and that's it. Easy and fast.
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme MOD MAPS 2009 NOW AVAILABLE!

Post by Shanks »

i posted my opinion about that in the mapping section...
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