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Everything about custom maps for Republic Commando!

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icepwn
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Post by icepwn »

how bout no present maps OR present maps and i add more spawnpoints..
rinnzls
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Davy
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Post by Davy »

yuuuy, that sound's great =) so we can also play your ctf maps (i just remember the map "tx-engine" (i think that was it's name). when vitalgaming tourneys are starting you (vash) or other directors should decide to put that map on the list of "accepted maps".

and i think the respawn delay would solve the problem on this small map pretty much. but shouldn't be too long, because if u die once the enemy has enough time for a full run.

:)
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icepwn
RepCom Mapper
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Post by icepwn »

well atm im perfecting engine i added 1 more way into republic base so its more fair :D now i just need zoning so the map doesnt lag so much
rinnzls
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Davy
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Post by Davy »

yay great, then there should be no more stones in the way. it wasn't too fair with the only 1 way out, but with 2 ways the map will be great. maybe make a vent. =)
and yea, when we tested the map and owned RC on it, someone of my team had some bad lagg in the high rooms in middle.

yuyuyuyuy :D
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Hasero
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Post by Hasero »

*eyes fall out* omg..

*Picks up eyes* dam dude nice work...
I'm pretty good at stuff, until people watch me do that stuff
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