RepCom Promod

Everything about custom mods for Republic Commando!

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RaiderX
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Re: RepCom Promod

Post by RaiderX »

Saying the whole 'AK47' thing, like in CS:S. I'm just thinking remove the shield if we were to do a hard core mode, I can imagine seeing all the blaster spray on lock down as you attempt to snipe some one who can just kill you in 1 shot with a blaster.
If it was 3 shots to the head it would be more even, which is exactly what it is when you remove the shield.
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Re: RepCom Promod

Post by Numb »

Do you think those flashbangs would work in multiplayer? I've used them in singleplayer, though. We should give them more strength.

I like your idea with the bacta healer also. An electronic gun would be epic.

Maybe we could edit the geonoshian beam weapon, so that it could be used. :)
RaiderX wrote:Saying the whole 'AK47' thing, like in CS:S. I'm just thinking remove the shield if we were to do a hard core mode, I can imagine seeing all the blaster spray on lock down as you attempt to snipe some one who can just kill you in 1 shot with a blaster.
If it was 3 shots to the head it would be more even, which is exactly what it is when you remove the shield.
This will make the blaster way too overpowered. 3 shots for killing, 60 ammo and NO spray at all? No way. We should adjust that spraying-rate so that we can shoot 2-4 accurate shots in each spray.
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Judge
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Re: RepCom Promod

Post by Judge »

RaiderX wrote:Saying the whole 'AK47' thing, like in CS:S. I'm just thinking remove the shield if we were to do a hard core mode, I can imagine seeing all the blaster spray on lock down as you attempt to snipe some one who can just kill you in 1 shot with a blaster.
If it was 3 shots to the head it would be more even, which is exactly what it is when you remove the shield.
Yes, but this shield is proper to Republic Commando. It would completely change the game if you remove it...

And if possible, the same damage for the Sniper with zoom and without. But it shouldn't kill you aswell if you shoot the foot.
Garrison:
• Corrected the Shotgun bug which wasn't respawning in red base.
• Replaced the Anti-armor with Termal Detonators in each base.
• Added a Blaster in the Red base.
• Replaced the Heavy Repeater in the middle with a Sniper.
• Replaced the Concussions with Bowcasters in each base.
• Removed all the EC nades & Sonic nades.
Edit: before this project has started, I was making an extented version of Depot for CTF. I could include it or you can also include the CTF_Depot that I have already made.
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S.T.O.R.M.
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Re: RepCom Promod

Post by S.T.O.R.M. »

Hi
this sounds great! We really need new maps and maybe some modifications. It's possible to use all weapons from singeplayer in multiplayer.
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Re: RepCom Promod

Post by Numb »

iStarZy wrote:
Ironhide wrote:
5 kills=HAZARD OF PEACE!
10 kills=PEACE IS A LIE, THERE IS ONLY PASSION!
15 kills=THROUGH PASSION, YOU GAIN STRENGTH!
20 kills=THROUGH STRENGTH, YOU GAIN ULTIMATE POWER!
25 kills= THROUGH VICTORY, YOUR CHAINS ARE BROKEN!
30 kills= ONCE FREE, RULE THE GALAXY!
NICE!

Don't forget the "Took the honorable way out" etc.
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GeniuZ
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Re: RepCom Promod

Post by GeniuZ »

nah, increased blaster dmg just for hc mode. and no, not onehitkill with sniper, thats way too easeee in repcom. we could create another hc mode with sniper only and u need to hs to get a kill. i guess its psbl to edit this head bugshit.
even it would be difficult
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Pacio
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Re: RepCom Promod

Post by Pacio »

Increasing blaster damage would be useful just for skilled guys, the only things I wouldn't change are damages.
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Re: RepCom Promod

Post by Ironhide »

I think we should include one version with a couple of mods, but no changes to the shield and current weps (just add new ones) and one harcore mode without shield but with edited weapons (as there could be more blaster dmg, but MUCH higher spraying rate).
S.T.O.R.M. wrote:For me it's more interesting to change crosshairs etc. and that you play on every server with these modifications. I'm working in a mod forum with some guys and did you know that it's possible to add bots? ;) There're million of commands which are still unknown and it's interesting to to check them out. If some of you are interested in it and if you know something about programming then say it. I'm working on a new gaming type like ctf atm. I want to create a TD game, BUT:
- you get only 1 point if all enemies are dead
- there's only respawn after every point
=> so it's exactly like counterStrike. Well.... hope we can solve the prob.
I do not know how this could be done on my own, but it sounds great. Maybe it is possible to change the points you get for scoring or returning the flag? Would not it be good to give only 1 point for each or even none? So basically only the kills would be counted, it is intresting than and we could judge CTF screens way better!

The TD idea sounds great, I know this from some other games, would be awesome in RC.

And maybe we could create a co-op mission, a singleplayermap played by 3 or 4 players.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
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Re: RepCom Promod

Post by Numb »

I made a load screen. (Right click -> View image for details, it's really Hi-def :D) What do you think?

Got it as .bmp as well, which is the filetype LucasArts used.

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Lethal
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Re: RepCom Promod

Post by Lethal »

[17:49] ]-TX-[x Leth™: im undecided on the one hit sniper thing
[17:50] ]-TX-[Numb™{KaGen}: Yea
[17:50] ]-TX-[x Leth™: it wud be kinda easy...coz most people in this game can do that
[17:50] ]-TX-[Numb™{KaGen}: I know =p
[17:50] ]-TX-[x Leth™: i guess it wud be harder if the game had way more cover way fewer straight lines of sight and stuff like that
[17:50] ]-TX-[x Leth™: other wise its instant death
[17:51] ]-TX-[Numb™{KaGen}: Yes, i know what u mean
[17:51] ]-TX-[x Leth™: also if we did that i wud suggest removing the corsshairs from the snipr when not zoomed in so its actually harder
[17:52] ]-TX-[Numb™{KaGen}: its a good idea

just wat i think about the matter
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Re: RepCom Promod

Post by Numb »

I'm liking your idea with no crosshair when not zoomed!
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Ironhide
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Re: RepCom Promod

Post by Ironhide »

I'd suggest this for the hardcore mode, not for the normal, but to include it would definetely be a good idea.
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Judge
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Re: RepCom Promod

Post by Judge »

Agreed.

Nice picture btw.
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Re: RepCom Promod

Post by Vash »

Sounds pretty good.

By the way: Nice pic, Numb. Minor fix: It's Promod or ProMod, but not Pro-Mod. :-)
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Re: RepCom Promod

Post by iStarZy »

Numb wrote:
Don't forget the "Took the honorable way out" etc.
"*Name* Pussied Out"
There. :)
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