
Suggestions/representations and feedback
Moderators: Sanchez, RepCom Modding

Suggestions/representations and feedback
Every idea and/or feedback is welcome. 

Narcissus: You never hit more than 1 sniper shot in a row. Never have.

- frazscotland
- Posts: 469
- Joined: Mon Sep 14, 2009 9:50 pm
Re: Suggestions/representations and feedback
I think tx should make 2 mods the promod and a more general mod like sandcrawler mod with extra weps etc 
im investigating propertie changes for turrets in mp cos normally only host can use. if all weps are included then it dusnt mean theyl be in all maps but it will be comprehensive mod covering "all bases" and will have greater spectrum appeal

im investigating propertie changes for turrets in mp cos normally only host can use. if all weps are included then it dusnt mean theyl be in all maps but it will be comprehensive mod covering "all bases" and will have greater spectrum appeal

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- Fun Squad Member
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Re: Suggestions/representations and feedback
This is just an idea. But what if we had like perks like in Cod4/6. It may be impossible but I'm just suggesting.
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~>~>~>Soon to be Repcom aswell =D<~<~<~<

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~>~>~>Soon to be Repcom aswell =D<~<~<~<

Re: Suggestions/representations and feedback
idk how other people fell..but people are talkign about increasing weapon damage so how about this
increase the pistol damge....
in most fights the pistol is just about useless against capable players using better guns...if we made it slightly more powerful it might actually have some use as an effective weapon in the game
jsut my thoughts
increase the pistol damge....
in most fights the pistol is just about useless against capable players using better guns...if we made it slightly more powerful it might actually have some use as an effective weapon in the game
jsut my thoughts


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Re: Suggestions/representations and feedback
First of all I wanted to congratulate you on this idea and this community wide effort to make this happen.
While personally I don't think I can help much other than a few GFX things (though there are more able around), I know a few people who are long time UT mappers. Maybe I can get them to help us with their UnrealEd skills.
Just tell me what sort of maps you want to be made (design details).
While personally I don't think I can help much other than a few GFX things (though there are more able around), I know a few people who are long time UT mappers. Maybe I can get them to help us with their UnrealEd skills.
Just tell me what sort of maps you want to be made (design details).


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Re: Suggestions/representations and feedback
I was thinking about the mod and what makes RepCom suck balls and pisses me off and i got it. When ppl use console commands as exploits i.e.:CV, Switchgrenade, Togglebehindview the dropweapon etc. Idk if it can be done so dont yell at me. Just a suggestion.

Vash wrote:If you don't look like Gollum and you're sure that the girl does not say that cause of her pity, it looks like a good sign.

Re: Suggestions/representations and feedback
a good thing would be a kicksystem or something where ppl can vote idiots out....
you can´t ban me ":D"
first sotm winner who only has paint!
**United Federation of Awesomeness**
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first sotm winner who only has paint!
**United Federation of Awesomeness**
xoxo

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- Posts: 14
- Joined: Sun Mar 01, 2009 10:17 pm
Re: Suggestions/representations and feedback
Has anyone been able to run/compile custom code so far?
That would make such
That would make such
things probably possible.viva wrote:a good thing would be a kicksystem or something where ppl can vote idiots out....

Re: Suggestions/representations and feedback
Not possible without changing the source code. And since this game ain't open source, we can forget it.viva wrote:a good thing would be a kicksystem or something where ppl can vote idiots out....

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.

Re: Suggestions/representations and feedback
dang<.<
anyway i think another cool and helpfull thing would be deleting the flagdropbug
anyway i think another cool and helpfull thing would be deleting the flagdropbug
you can´t ban me ":D"
first sotm winner who only has paint!
**United Federation of Awesomeness**
xoxo
first sotm winner who only has paint!
**United Federation of Awesomeness**
xoxo

Re: Suggestions/representations and feedback
What bug is that?viva wrote:anyway i think another cool and helpfull thing would be deleting the flagdropbug

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.

Re: Suggestions/representations and feedback
when u drop the flag u cant shoot for like 5-10 secs
you can´t ban me ":D"
first sotm winner who only has paint!
**United Federation of Awesomeness**
xoxo
first sotm winner who only has paint!
**United Federation of Awesomeness**
xoxo

Re: Suggestions/representations and feedback
Another source code based bug....viva wrote:when u drop the flag u cant shoot for like 5-10 secs

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.

Re: Suggestions/representations and feedback
If you know how you can avoid it anyway.viva wrote:when u drop the flag u cant shoot for like 5-10 secs

Re: Suggestions/representations and feedback
Only 1-2 seconds, but though you can avoid it as Acer said. In my opinion it is not a real disadvantage, because it happends everytime. It is even possible to use it for a good tactic, it kindy improves the mp game. :)viva wrote:when u drop the flag u cant shoot for like 5-10 secs
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
