Promod Maps & Sounds Editing

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iStarZy
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Re: Promod Maps & Sounds Editing

Post by iStarZy »

I know you think it's for tactical gameplay but it's Overkill on the vents... you only need 1 or 2, not 10,000.
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Ironhide
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Re: Promod Maps & Sounds Editing

Post by Ironhide »

Lethal wrote:i agree with viva
i have no idea where the hell anything goes lol...
If you've been once on the map on your own it is not that complicated anymore, it just looks confusing if you see it on a video.
Lethal wrote: the vents are rly confusing...and i thought the point was to have less vents..but u added more....i prefer rooms to a bunc of vents liek a rabbit hole
Without vents the map would look like this. Pretty boring eh? :)
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Lethal wrote:it uwd be almost impossible to find people with the flag on that map lol
Nono, it might be many vents, but always small ones, you can fast run through all the vents. 15-20 seconds for each side.

Btw. Zarbon had exactly the same opinion as you, and I needed someone to test the map for possible flag glitches etc. so we played the map, and he changed his opinion about the vents. Most vents are only as connenction between some rooms, basiacally each base has only one real backvent and the old mv.
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Infinity
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Re: Promod Maps & Sounds Editing

Post by Infinity »

i like your map Iron.
The new bases are well done , a bit confusing with all the vents but this one is great.
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Re: Promod Maps & Sounds Editing

Post by iStarZy »

How about this?
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Almy
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Re: Promod Maps & Sounds Editing

Post by Almy »

iStarZy wrote:How about this?
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too easy..
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Re: Promod Maps & Sounds Editing

Post by iStarZy »

ÀlmÒš†™ wrote:
iStarZy wrote:How about this?
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too easy..
Your mother is too easy.
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Ironhide
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Re: Promod Maps & Sounds Editing

Post by Ironhide »

That is basically as it is now just with less curves in the vents.
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Jones
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Re: Promod Maps & Sounds Editing

Post by Jones »

AIght guys I know in the video it looks like too many vents and thats whatI though at first. but iron gave me the map so I could test run. And once your on the made the vents dont seem as much. It seems confusing but it isnt. I its a pretty good map.
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Ironhide
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Re: Promod Maps & Sounds Editing

Post by Ironhide »

I almost finished the map.

I made the vents more colorfull, I think it fits quite well to the engine atmosphere.
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The 2 "new" rooms.
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The main floor between the bases.
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Xstrange
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Re: Promod Maps & Sounds Editing

Post by Xstrange »

I like the colour of vents but your rooms are maybe too small for fight =/
Last edited by Xstrange on Sun Mar 28, 2010 12:16 am, edited 1 time in total.
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Ironhide
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Re: Promod Maps & Sounds Editing

Post by Ironhide »

Xstrange wrote:I like the colour of vents byt your rooms are maybe too small for fight =/
The map is made for small matches, and from each room you can go to another room through small vents very fast (and there are several vents to each room, so the fight can be transferred to many other areas), so the fightzone would be pretty diversified, that's what I wanted to achieve with small rooms.
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frazscotland
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Re: Promod Maps & Sounds Editing

Post by frazscotland »

HOw bout sum different style maps ?? not the stock HANGA-RENA-ENGINE stuff
its the mechanikal enginerering german psyche showing !. maybe sum countryside >?? maybe edit existing GUNSHIP map extend beyond the barrier walls and the building behind utilised with rooms etc and also make depot 2x the size. or edit the TX street map from campaign dubl its size .Not everyone wants to live under a machine or in a ducting .if youve ever truly worked with them that is ??! :lmao:
Ironhide
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Re: Promod Maps & Sounds Editing

Post by Ironhide »

Numb made a map and I recorded it.
In my opinion it is a nice 1v1 or 2v2, maybe even 3v3 map. It is about as big as A17.
EDIT: The texture bug is fixed now.
[xfire]http://www.xfire.com/video/263836/[/xfire]
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Re: Promod Maps & Sounds Editing

Post by Acer »

I like the Engine map :cuinlove:

And the map numb posted isn't bad too :-)
viva
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Re: Promod Maps & Sounds Editing

Post by viva »

wooaaaah numbs map is pure wesomeness for some reason !
you can´t ban me ":D"
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