I'm thinking about changing the ground texture again to a darker one, like I used for these tunnels/bridges w/e, what do you think?
Old A17
Moderators: Sanchez, RepCom Modding

Re: Old A17
I worked on the map again and also fixed the texture quality issue, I just created a new texures pack.
I'm thinking about changing the ground texture again to a darker one, like I used for these tunnels/bridges w/e, what do you think?
By the way I also worked on OldEngine again and it looks better now, changed all the stuff which was still original.
I'm thinking about changing the ground texture again to a darker one, like I used for these tunnels/bridges w/e, what do you think?
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- frazscotland
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Re: Old A17
gudstuff hey maybe if u have time you could do the " oldstyle" on some other favorite maps ? garden ? etc 


- dannyburnley
- Posts: 44
- Joined: Mon Jun 21, 2010 4:47 pm
Re: Old A17
I sort of dont see how thats alot better? I like A17 but all you did was retexture it . im not being nasty but i really expected you to add alot more static mesh or re arange it,But its ok...
Disapointed . ironhide :(


Disapointed . ironhide :(

What is it you want noob? Im busy doing nothing with my Life

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Re: Old A17
Of course Old A17 is basically still A17, what do you expect?dannyburnley wrote:I sort of dont see how thats alot better? I like A17 but all you did was retexture it . im not being nasty but i really expected you to add alot more static mesh or re arange it,But its ok...![]()
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Disapointed . ironhide :(
Also it's still not finished yet, I will add some more staff (teleporters, catwalks, new static meshes) in the final version.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.


Re: Old A17
I love teleporters, but I wonder where you will put catwalk(s)


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Re: Old A17
Looks Zarbon's post page 1 ;)Pacio wrote:I love teleporters, but I wonder where you will put catwalk(s)


Re: Old A17
As many guys wanted I added a kind of catwalk to the map. With 2 teleporters up, and 2 down.
You can not jump down from the top, this way I wanted to avoid guys just running around on the catwalk map and jumping down in the enemy's base.
I also added bots on each side behind the glasses, they do not shoot but run around, I thought since it's an arena there should be spectators. Trandoshans on trando side and clones, wookies and Yoda on the republic side of the map.
Screens:
2 videos (not very up to date though).
http://www.xfire.com/video/31201c/
http://www.xfire.com/video/3128cb/
You can not jump down from the top, this way I wanted to avoid guys just running around on the catwalk map and jumping down in the enemy's base.
I also added bots on each side behind the glasses, they do not shoot but run around, I thought since it's an arena there should be spectators. Trandoshans on trando side and clones, wookies and Yoda on the republic side of the map.
Screens:
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http://www.xfire.com/video/31201c/
http://www.xfire.com/video/3128cb/
Narcissus: You never hit more than 1 sniper shot in a row. Never have.

- dannyburnley
- Posts: 44
- Joined: Mon Jun 21, 2010 4:47 pm
Re: Old A17
ALOT BETTER!!! keep going
What is it you want noob? Im busy doing nothing with my Life

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- frazscotland
- Posts: 469
- Joined: Mon Sep 14, 2009 9:50 pm
Re: Old A17
Haha thats so funny with the spectators really good. not seen this in a map yet.
oh and the catwalks n teleporters style. this wil make the gameplay different for this map altogether . nice 1 mr IRON i think this wil pleas ZARBON.
oh and the catwalks n teleporters style. this wil make the gameplay different for this map altogether . nice 1 mr IRON i think this wil pleas ZARBON.


Re: Old A17
i think one elevator at each spawns would be better than elevators at heavy reapeter place ...


Re: Old A17
Looks great good job 


- S.T.O.R.M.
- Veteran
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Re: Old A17
I think I have an idea: Atm you can't jump down, you first have to go in the middle and use the teleporter. Wouldn't it be better to divide the catwalks into 2 pieces? Here's my suggestion:

The - - - mean if the catwalks should go to there or not. The T's are the teleporters. So there're 5 teleporters on each side. Then it's possible to get up there quickly. And you should make it possible to jump down. And as blue and red catwalks are divided now you can't use them for a flag run. What do you think?

The - - - mean if the catwalks should go to there or not. The T's are the teleporters. So there're 5 teleporters on each side. Then it's possible to get up there quickly. And you should make it possible to jump down. And as blue and red catwalks are divided now you can't use them for a flag run. What do you think?
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- frazscotland
- Posts: 469
- Joined: Mon Sep 14, 2009 9:50 pm
Re: Old A17
oo yeh teleport in the wal alcoves. it would sure make te map look very more plush 

