Old A17

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Ironhide
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Re: Old A17

Post by Ironhide »

I worked on the map again and also fixed the texture quality issue, I just created a new texures pack.
I'm thinking about changing the ground texture again to a darker one, like I used for these tunnels/bridges w/e, what do you think?
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By the way I also worked on OldEngine again and it looks better now, changed all the stuff which was still original.
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frazscotland
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Re: Old A17

Post by frazscotland »

gudstuff hey maybe if u have time you could do the " oldstyle" on some other favorite maps ? garden ? etc :wink:
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dannyburnley
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Re: Old A17

Post by dannyburnley »

I sort of dont see how thats alot better? I like A17 but all you did was retexture it . im not being nasty but i really expected you to add alot more static mesh or re arange it,But its ok... :frown: :frown:

Disapointed . ironhide :( :shocked:
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Ironhide
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Re: Old A17

Post by Ironhide »

dannyburnley wrote:I sort of dont see how thats alot better? I like A17 but all you did was retexture it . im not being nasty but i really expected you to add alot more static mesh or re arange it,But its ok... :frown: :frown:

Disapointed . ironhide :( :shocked:
Of course Old A17 is basically still A17, what do you expect?
Also it's still not finished yet, I will add some more staff (teleporters, catwalks, new static meshes) in the final version.
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SAMO
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Re: Old A17

Post by SAMO »

A TXA17 =)
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Pacio
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Re: Old A17

Post by Pacio »

I love teleporters, but I wonder where you will put catwalk(s)
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SAMO
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Re: Old A17

Post by SAMO »

Pacio wrote:I love teleporters, but I wonder where you will put catwalk(s)
Looks Zarbon's post page 1 ;)
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Ironhide
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Re: Old A17

Post by Ironhide »

As many guys wanted I added a kind of catwalk to the map. With 2 teleporters up, and 2 down.
You can not jump down from the top, this way I wanted to avoid guys just running around on the catwalk map and jumping down in the enemy's base.

I also added bots on each side behind the glasses, they do not shoot but run around, I thought since it's an arena there should be spectators. Trandoshans on trando side and clones, wookies and Yoda on the republic side of the map.

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2 videos (not very up to date though).
http://www.xfire.com/video/31201c/
http://www.xfire.com/video/3128cb/
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dannyburnley
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Re: Old A17

Post by dannyburnley »

ALOT BETTER!!! keep going
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frazscotland
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Re: Old A17

Post by frazscotland »

Haha thats so funny with the spectators really good. not seen this in a map yet.
oh and the catwalks n teleporters style. this wil make the gameplay different for this map altogether . nice 1 mr IRON i think this wil pleas ZARBON. :wink:
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SAMO
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Re: Old A17

Post by SAMO »

i think one elevator at each spawns would be better than elevators at heavy reapeter place ...
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Re: Old A17

Post by Acer »

Looks great good job :up:
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S.T.O.R.M.
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Re: Old A17

Post by S.T.O.R.M. »

I think I have an idea: Atm you can't jump down, you first have to go in the middle and use the teleporter. Wouldn't it be better to divide the catwalks into 2 pieces? Here's my suggestion:

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The - - - mean if the catwalks should go to there or not. The T's are the teleporters. So there're 5 teleporters on each side. Then it's possible to get up there quickly. And you should make it possible to jump down. And as blue and red catwalks are divided now you can't use them for a flag run. What do you think?
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frazscotland
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Re: Old A17

Post by frazscotland »

oo yeh teleport in the wal alcoves. it would sure make te map look very more plush :wink:
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