TeamXtreme WarPack v6.0

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Vash
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TeamXtreme WarPack v6.0

Post by Vash »

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Hey guys,

the beta time of the WarPack 6 is over and found and fixed all existing bugs so we could move forwards and publish the final version now.
Of course we fixed all bugs and problems there were on a few maps and included new ones, but we also created entirely new features. Here is a list with all the new content WarPack 6 is supporting:
- The maps can also be played in normal mode -

3 new weapons
- DC17m Grenade Launcher
- Shock Rifle
- Burst Gun

2 new grenades
-Smoke Nade
-Flashbang (a working one)

Increased ammo for retail weapons
Retail weapons have now larger ammonution clips.
30 for ACP, Sniper and Bowcaster, 300 for the Blaster. Aside from that all original weapons are untouched! Same crosshairs, damages and fire rates.

HD weapon skins
All weapons and grenades have a high resolution texture now.

HD maps
A few maps are now available in HD, such as the original Engine.

New teams including HD skins
Republic vs Republic with 'Red' and 'Blue' skins is now possible!

Anti Cheat System
Commands such as togglebehindview, centerview and switchgrenade have been entirely disabled.

New admin commands:
ATF (Assault the Flag) and Instagib can now be enabled/disabled as admin.

New voices
The multiplayer voices in WarPack have been edited and changed.

Death counter
In WarPack 6 the deaths of each player will be shown for CTF/AS on the scoreboard

New levelload screens
All WarPack maps have a new levelload screen and image.
Download
ftp://www.tx-server.net/Mods%20&%20Maps ... k-v6.0.exe
How to use
Step 1: Download the setup.
Step 2: Install into the normal GameData folder of your SWRC installation.
Step 3: Now you have a new shortcut on your desktop called "TeamXtreme WarPack 6"
Step 4: Whenever you want to play WarPack 6 now and play scrimmages on our private servers, launch the WarPack 6 shortcut. If you want to join public servers, launch the game as you always did.

Enjoy it!
~TeamXtreme Modding Staff

Thanks for everyone who was supporting and helping us with th new WarPack - we appreciate your help!
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Vash
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Re: TeamXtreme WarPack v6.0

Post by Vash »

INFO: Everyone who was in the testing team using BETA version 6-8 does NOT need to install this. It is the same. :-)
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme WarPack v6.0

Post by Shanks »

I Like!!!
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Re: TeamXtreme WarPack v6.0

Post by Vash »

WarPack 6 public server online. :-)
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme WarPack v6.0

Post by Skcorn »

What I was allowed to see two days ago, is best described with the word "F A N T A S T I C".....................you guys should get money for this!!!
THANKS A LOT !
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Re: TeamXtreme WarPack v6.0

Post by DC.LegenD »

•Increased ammo for retail weapons
Retail weapons have now larger ammonution clips.
30 for ACP, Sniper and Bowcaster, 300 for the Blaster. Aside from that all original weapons are untouched! Same crosshairs, damages and fire rates.
I'm to 200% against this, it totally changes the gameplay, when you are at def you must save your munitions, and sometimes make a break on your defence to get ammo, game tactics changes and I don't like that, it is a very good mod and a lot of work, but really it must only be possible to play with "these small things more" sometimes and not always, which it seems to be because it is not a server setting.
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Re: TeamXtreme WarPack v6.0

Post by Shape »

still think it's too quick after WP 5.1.
anyway good job!
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Re: TeamXtreme WarPack v6.0

Post by Resh »

Awesome job! :wink:
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Re: TeamXtreme WarPack v6.0

Post by Rory. »

Awesome dude thanks i'll try the pub right away i bet it would be awesome !
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Re: TeamXtreme WarPack v6.0

Post by Vash »

Shape wrote:still think it's too quick after WP 5.1.
anyway good job!
This time there no more new maps. Focus was modding the gameplay such as new weapons etc.
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: TeamXtreme WarPack v6.0

Post by Aphex »

Really great job guys, some brilliant work you've done here!
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Re: TeamXtreme WarPack v6.0

Post by Barcode »

30 for acp :o

Acp whoring from now on :D
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Re: TeamXtreme WarPack v6.0

Post by Pacio »

The grenade launcher is just awesome, used it like 3000 times in the matches I've played!
Awesome work guys!
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Re: TeamXtreme WarPack v6.0

Post by Herzstich »

OMG OMG PACIO IS A TUBER!!!!!!!!
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Re: TeamXtreme WarPack v6.0

Post by Gratze »

A grenade Launcher??
I like! :D
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