Titanfall division?

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Firetrap900
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Re: Titanfall division?

Post by Firetrap900 »

really all you need is a few friendly determined loyal members to make any of the two ways work. But this is all just recruiting there are other benefits to arriving early for instance i watched a vid on placing c4 to the underside of a jet ski in bf4 in order to perform stunts. the people who discoverd this first are huge names in the game now but only because they are first to discover something that others havent.

but as i said it depends what you want the division to acomplish
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Re: Titanfall division?

Post by SAMO »

Well first thing you guys should know about recruitment is that both way recruiting before for the opening of a division & recruiting people who are close to TX are good.

It's not about the "way" you want to do it. It's about who you're aiming at. Actually you guys should get as much players as possible and be very selective in the applications. If you give a 1 month chance to the apps you'll find out who is willing to stay for a while in TX 2 weeks after the start of the applications.
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Re: Titanfall division?

Post by DC-17 »

SAMO wrote:
It's not about the "way" you want to do it. It's about who you're aiming at. Actually you guys should get as much players as possible and be very selective in the applications. If you give a 1 month chance to the apps you'll find out who is willing to stay for a while in TX 2 weeks after the start of the applications.

I agree with you Samo (and Penguin). And actually there is a trade-off to be made.

I was initially going to write 5 lines but ended up writing like 40 so I'll just spoiler my argument. Open it if you're interested.
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I would personally also prefer having 5 "examplary" members rather than 50 flaming people. However being too restrictive at the beginning is also risky because people are not signing a contract with an employer, they're just joining a clan. My point is that if these (very selected) people go inactive slightly after joining, you haven't reached your objective (cf BF4 division - @Penguin: that relates to your point). Moreover you then get in a snowball effect in the sense that potentially interested people start to think "why would I join an inactive division?"

This is why I personally think a good way of proceding is to be RELATIVELY flexible at the launching of a division, accepting many many people through quite short applications and not be too restrictive on them (basically the only factor that should matter is attitude and behavior - not skill) and then get more selective as the division expands. HOWEVER THIS IMPLIES having the rigor and the strictness of getting rid of people behaving badly and flaming ASAP. 1 warning and then instakick - not 30 warnings like we always do. This should enable an easy fill up of our lines Under the controll of a disposal process.

And in my opinion we still haven't really tried out this method. Simply because at some point of the recruiting we were either thinking "okay we're going to accept too many flamers" (because we actually don't instakick them as we should) "so let's start being more restrictive about applications" or because we since the beginning (bf4) reasoned in that "we have to select our applicants very carefully" way.

And as a side remark I would like to mention the following (which is purely based on MY experience and opinion):

A division/clan has two phases:

Phase A: The division/clan is not known to the public, and it is the clan/division that is looking for people.

Phase B: The division/clan is known to the public, and it is the people that are looking to join the clan/division.

The transition from A to B is made through adopting an application system, and the more restrictive the application system gets, the more people want to join, the more selective we can be. However this implies having a solid A phase.

Perfect example is TX's RepCom divison. Many people that blamed me for "massive ly recruiting in the LoL division" (which I was not. In fact it was actually "massive ADVERTISING") forgot how TX's RepCom division developped. It exactly followed the two phases I described here. You might not know it, but at its very beginning, every single body could join TeamXtreme: there was no application system and there was no restriction. And here is my actual point. It is through accepting a lot of people at the beginning that you give yourself the chance to discover and to meet the "good" guys we are talking about here. It is through giving people a chance that you give them the possibility to show they are Worth to join us. However as I said that requires the rigor to kick people that behave in a bad way, and not hesitating too long on doing so. You should select people based on their attitude and kick them if they actually tricked you and actually behave badly. And don't wait before doing so.

But once again (because you might argue "if these people cannot make a 1 month-application, they are not loyal people and are not Worth joining us"), why should someone bother applying 1 month "for just a random clan that offers nothing more than any other clan?" And I use quotation marks because we're not a random clan offering nothing more than any other clan: we offer private servers, a ts server, "self"-developped features and designs and forums, a great atmosphere, great people, great experiences, art/graphic/design tutorials, etc etc etc. However you ahve to make people aware of all these assets we have. And in order to make people see these assets you have to involve them quickly and not just adopt a "if you're not ready to wait 1 month you're not worht it" position. Because once more, for a random player joining a NEWLY CREATED TX division (not talking about RepCom), we just look like a random clan.


And many people that posted here are a perfect illustration of what I mean. It is after joining us that they really "fell in love" with TX and became really loyal. Am I mistaken?



But all in all it all relies on the commitment of the division leaders, no matter the method that is chosen.

To get back on topic I would like to receive applications from those who want and think they could lead this division (motivation - experience - contribution - goals - proposition of organizational structure).
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Firetrap900
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Re: Titanfall division?

Post by Firetrap900 »

Games have about 7-8 month life in them as they come out each year if your required to wait 1 of those months in order to join a unknowen clan with a small amount of members you arnt going to do it... and by the time you get 5 of these members recruited how many of these 8 months we have available are left in order to build a name for the clan inside the game??
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Re: Titanfall division?

Post by Penguin »

I really agree with your point about the one month application DC. The only reason TX gets away with that in RepCom is because we are hands down the best clan in the game and people really want to join.
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Re: Titanfall division?

Post by DC-17 »

Penguin wrote:I really agree with your point about the one month application DC. The only reason TX gets away with that in RepCom is because we are hands down the best clan in the game and people really want to join.
Exactly. Our RepCom division is typically in Phase B and is an "extreme" case of it I'd say. For the reason you mentioned.
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Re: Titanfall division?

Post by DC-17 »

I will lock this topic until I get contacted to unlock it or an application to lead such a division.

Guys I really appreciate you propose new divisions and I am the first one willing to back you up, but we need more commitment than just suggesting a new division in a topic and leaving it out right after.

I would give you responsibility of a division but almost every time people don't feel concerned enough and don't even try it. (By trying I don't mean "yeah give me the lead kthxbye" and go inactive after 10 posts, but really giving a true and honest shot).
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