As long as we remind members they can make CC requests, then Crimson is correct.Crimson wrote:Well that should be a good thing. That means there are no problems people have. :)
(which ofc this topic has^^)
Moderator: Command Council News
As long as we remind members they can make CC requests, then Crimson is correct.Crimson wrote:Well that should be a good thing. That means there are no problems people have. :)
I doubt that, e.g. see leavings in the MW2 Division, no request ever reached the CC or requests during the leaving wave in the RepCom Division. No requests by the former SC II division and it died.Crimson wrote:Well that should be a good thing. That means there are no problems people have. :)
Or people are too afraid to tell problems & issues.Crimson wrote:Well that should be a good thing. That means there are no problems people have. :)
No. Irony destroyed it. Plus he was DivCom and CC member at the time.1eShit wrote:No requests by the former SC II division and it died.Crimson wrote:Well that should be a good thing. That means there are no problems people have. :)
/flamewarPenguin wrote:No. Irony destroyed it. Plus he was DivCom and CC member at the time.1eShit wrote:No requests by the former SC II division and it died.Crimson wrote:Well that should be a good thing. That means there are no problems people have. :)
off topic when it goes to who killed sc2 while this very important topic is on an even more important changePenguin wrote:It's not really spam when it's a discussion about the rule change is it?
Well actually the DivCom was a CC member. Also the division died because he killed it? Fact. Don't like facts?No requests by the former SC II division and it died.
yea, thats why we lost a lot of members over the years + a lot of old members went inactive. ofc, they probably had less time for playing/repcom, but i saw so many former members complaining about new (stupid) rules and the bad atmosphere caused by that rules.and that made TX special: We always tried new things, when they've been bad they were removed later or entirely reworked (like the RG rule), but we always went through some kind of evolution.
[16:41] ]-TX-[•»GeniuZ«{BOSS}: give me a sec!Numb wrote:Lets play Capture the Fag: Grace runs around and u gotta catch him!
Please do not just read one part of my text but the entire post:GeniuZ wrote:yea, thats why we lost a lot of members over the years + a lot of old members went inactive. ofc, they probably had less time for playing/repcom, but i saw so many former members complaining about new (stupid) rules and the bad atmosphere caused by that rules.and that made TX special: We always tried new things, when they've been bad they were removed later or entirely reworked (like the RG rule), but we always went through some kind of evolution.
[16:41] ]-TX-[•»GeniuZ«{BOSS}: give me a sec!Numb wrote:Lets play Capture the Fag: Grace runs around and u gotta catch him!
I actually admit that this idea is interesting...Ironhide wrote:This would be the system I suggest:
1) Request will be posted in the CC (suggestion by CC members are allowed as well)
2) The CC will discuss the idea, as they currently do, and prepare everything
3) (This is the actual change from the old system) Instead of releasing the rule/change/etc., the CC posts it in the request board in the members area, is waiting for some feedback (1 week approximately), and then will either confirm or refuse the idea - depending on what the members think.
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
[16:41] ]-TX-[•»GeniuZ«{BOSS}: give me a sec!Numb wrote:Lets play Capture the Fag: Grace runs around and u gotta catch him!