TAG Client Mod
Moderator: Command Council News

TAG Client Mod
Dear TeamXtreme members,
There is a clear and short rule, I offcially add to our clan rules:
From now on, TX RepCom members are not allowed to play with the TAG Client Mod ingame. Neither public, nor on private servers.
If you break this rule you will get warned ONE time. Second time = ban from the clan.
As you can see, everything regarding cheating or taking advantages with technical things, is a NO-GO for me and for TX and I will not tolerate it!
Do not discuss about this, I will not change the rule at any time.
There is a clear and short rule, I offcially add to our clan rules:
From now on, TX RepCom members are not allowed to play with the TAG Client Mod ingame. Neither public, nor on private servers.
If you break this rule you will get warned ONE time. Second time = ban from the clan.
As you can see, everything regarding cheating or taking advantages with technical things, is a NO-GO for me and for TX and I will not tolerate it!
Do not discuss about this, I will not change the rule at any time.

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.


- Resh
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Re: TAG Client Mod
TheSold3y wrote:Good rule.
What kind of concert costs 45 cents? 50Cent feat. Nickelback.

]-TX-[Resh{SSgt}

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- Penguin
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Re: TAG Client Mod
Good rule I guess. The mods bad points outweigh its few good.
By the way, are other clans/people still allowed to use the mod on TX servers or not?
By the way, are other clans/people still allowed to use the mod on TX servers or not?


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Re: TAG Client Mod
You guys have no clue what this mod actually does and which features it has but you want to ban it, that's dumb. The features you saw are NOT included in this mod and are not available for anyone... Of course I can understand if people would like to forbid wallhacks and such stuff, but the TAG mod does not feature it and there is no player out there using the unofficial modifiaction of Phobos' work.
I'll say it again: The WH you saw on some screens was another fun modification and has NOTHING to do with the TAG mod or the people who use it, not AT ALL. That WH was NOT published or shared with anyone and not even used except 1 test match, in which everyone knew it was tested. So just stop crying about a NON EXISTING (not available/usable = not existing for the community) cheat!
It's just very stupid and paranoid what you're doing here.
There is no way to describe the recent happening better: This mod is now forbidden due to stupid people who are just talking bullshit:
Some people here need a clear mind and some brain. I'ts just not fair how you treat the hard (and good) work of a modder (probably several, afaik Danny helped him and I think also Skip did a bit). Because are too stupid to understand the mod you complain about it and kinda ruin his work or give it a bad reputation. Honestly, I do not think I will create new content any longer if people who spent a lot of work and time (even though it was not me) are unfairly treated like that - especially since the final mod was great.
EDIT: And as last sentence: The only thing I ever used at the mod (in normal matches, except for the one test match @ all Cpt. Obvious fakers) was the player monitor to notice all name changes and to see previous names of everyone to detect fakers and not to make a mistake when kicking people with the admin patch. And I am not going to stop to use that very useful feature, there is nothing better out there yet to work together with the admin rights.
I'll say it again: The WH you saw on some screens was another fun modification and has NOTHING to do with the TAG mod or the people who use it, not AT ALL. That WH was NOT published or shared with anyone and not even used except 1 test match, in which everyone knew it was tested. So just stop crying about a NON EXISTING (not available/usable = not existing for the community) cheat!
It's just very stupid and paranoid what you're doing here.
There is no way to describe the recent happening better: This mod is now forbidden due to stupid people who are just talking bullshit:
Narcissus never had the WH file (as I said, no one has/had) and you just rage at the great TAG mod because you need to blame someone for your loss. Pathetic idiots.[00:44] -]RC[-Narcissus™: played a tdm vs numb
[00:44] -]RC[-Narcissus™: and i killed him with a nade
[00:44] -]RC[-Narcissus™: like last kill
[00:44] -]RC[-Narcissus™: and he was hiding behind a wall
[00:44] -]RC[-Narcissus™: and he raged at me for apparently using wallhack
Some people here need a clear mind and some brain. I'ts just not fair how you treat the hard (and good) work of a modder (probably several, afaik Danny helped him and I think also Skip did a bit). Because are too stupid to understand the mod you complain about it and kinda ruin his work or give it a bad reputation. Honestly, I do not think I will create new content any longer if people who spent a lot of work and time (even though it was not me) are unfairly treated like that - especially since the final mod was great.
EDIT: And as last sentence: The only thing I ever used at the mod (in normal matches, except for the one test match @ all Cpt. Obvious fakers) was the player monitor to notice all name changes and to see previous names of everyone to detect fakers and not to make a mistake when kicking people with the admin patch. And I am not going to stop to use that very useful feature, there is nothing better out there yet to work together with the admin rights.
Narcissus: You never hit more than 1 sniper shot in a row. Never have.

- Penguin
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Re: TAG Client Mod
Have to agree 100% with this, it's a great feature.Ironhide wrote:The only thing I ever used at the mod was the player monitor to notice all name changes and to see previous names of everyone to detect fakers and not to make a mistake when kicking people with the admin patch. There is nothing better out there yet to work together with the admin rights.


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Re: TAG Client Mod
to be quite honest I don't know much about this Mod, but, if it's actually wh and such f*****g stuff, I totally agree with Vash! This just suck, how stupid can u be and create such mods destroying the last fun u can have on public matches? -.-


- Penguin
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Re: TAG Client Mod
You should probably read Iron's post :>Shape wrote:to be quite honest I don't know much about this Mod, but, if it's actually wh and such f*****g stuff, I totally agree with Vash! This just suck, how stupid can u be and create such mods destroying the last fun u can have on public matches? -.-


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Re: TAG Client Mod
Create a new mod, what contains ONLY the useful features of the TAG mod and use it.Penguin wrote:Have to agree 100% with this, it's a great feature.Ironhide wrote:The only thing I ever used at the mod was the player monitor to notice all name changes and to see previous names of everyone to detect fakers and not to make a mistake when kicking people with the admin patch. There is nothing better out there yet to work together with the admin rights.
Changing any ingame skin, making things invisible etc. are forbidden. As long as this mod even contains ONE "cheat" or technical advantage, TX members are not allowed to use it on private or public servers.
This rule also counts for you, Mr. Ironhide.
Also @ Iron:
Stop insulting me or the other guys who dislike this mod right now. Your offending comments are just annoying. I do not disrespect any of those modders by banning this mod from TX. Even if you worked 10 years on it: a cheat or a technical advantage is something to ban, sorry. Even when you can select which "feature" you want to use. If there is a new version of this mod coming, which only contains the useful stuff, you're welcome to use it and I will think about changing this rule.
But for now, TAG Client mod won't be used in TX without facing the consequences.

[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.

Re: TAG Client Mod
I understand & believe this, but question should be then ''Why should someone test a WallHack or anyway some mod which contains it?''... if you test something then it's supposed that you'll use it later. I mean it's not possible that one day someone woke up and said ''Hey guys why don't we play a match using WallHack, just for today?''Ironhide wrote: I'll say it again: The WH you saw on some screens was another fun modification and has NOTHING to do with the TAG mod or the people who use it, not AT ALL. That WH was NOT published or shared with anyone and not even used except 1 test match, in which everyone knew it was tested. So just stop crying about a NON EXISTING (not available/usable = not existing for the community) cheat!


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NOW DANCE, FUCKER, DANCE!

Re: TAG Client Mod
Thanks for your post, that's exactly what I am talking about. Due to the nonsense complaining people now think that the TAG mod is some sort of cheat, which is just not true.Shape wrote:to be quite honest I don't know much about this Mod, but, if it's actually wh and such f*****g stuff, I totally agree with Vash! This just suck, how stupid can u be and create such mods destroying the last fun u can have on public matches? -.-
The way I set my TAG mod there is ONLY that useful feature, everything else is disabled. So what's bad about it?Vash wrote:Create a new mod, what contains ONLY the useful features of the TAG mod and use it.
The mod itself does not even include the possibility to make things invisible, so once again, that was a NOT published file and NOT the TAG mod.Vash wrote: Changing any ingame skin, making things invisible etc. are forbidden. As long as this mod even contains ONE "cheat" or technical advantage
The actual advantage by this mod is to make maps look worse for people who got crappy computers, so if someone is not able to play a map because he lags on it (like it happened on some WP maps), the players could just disable advanced lighting/texturing. And there is no advantage then except for more FPS, which makes the game fair for those ppl who got a bad PC.
Or does this look like a wallhack to you?
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Wrong. I am doing a lot of changes on RepCom and test them just to see what works and what does not, without that -even when the feature you test is useless or wont be used- its helping to get more known to the editor and to learn more. This was actually just a scripting test because I thought I should get a bit more used to it, so at first I did not want to create anything entirely new but add things to an existing mod and edit it, just to have a beginning so I can later on write own things, like new game modes. That' was the only reason to create this, not to make an available WH, just to test a few things which were actually fun to see - not to use or publish.Pacio wrote:''Why should someone test a WallHack or anyway some mod which contains it?''... if you test something then it's supposed that you'll use it later
Narcissus: You never hit more than 1 sniper shot in a row. Never have.

- Numb
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Re: TAG Client Mod
Well I think the mod gives you an unfair advantage. From what I've seen you're able to reskin players so they're much more visible than earlier, since they're completely green/blue whatever, with a red head. By turning off the special lightning at the same time, there would be like no places to hide... Furthermore you can zoom with all weapons which ofc is an advantage on the bigger maps. The zoom x2 is removed too which means you can zoom-blast even faster, lol. I've also seen a screenshot where the player had a changed field of view, which gave a better view of what is happening around him. The site (thanks Pacio for posting) even says you can reskin static meshes? If so, you're able to use a texture which is like 50% visible, and bam, you can look through all the static meshes in the game...
I just don't get why some of you want to play with this. It kinda destroys the game for people who tries to have normal and funny games. And Iron, seriously, no one downloads this stuff to get the feature "Tells the user when a player on the server changes their name", that's obvious, with all this shit in the mod. Anyways, make a mod with only things which don't affect your play, and I'd be happy with it. But the current mod is just shit in my eyes, due to what you can change in game.
I just don't get why some of you want to play with this. It kinda destroys the game for people who tries to have normal and funny games. And Iron, seriously, no one downloads this stuff to get the feature "Tells the user when a player on the server changes their name", that's obvious, with all this shit in the mod. Anyways, make a mod with only things which don't affect your play, and I'd be happy with it. But the current mod is just shit in my eyes, due to what you can change in game.


- Penguin
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Re: TAG Client Mod
You can change FOV in retail :D
Yes you can change static messages, if you're Iron/Storm.
Btw colored playerskins are legal in CS:S a much more 'hardcore' game.
Yes you can change static messages, if you're Iron/Storm.
Btw colored playerskins are legal in CS:S a much more 'hardcore' game.


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Re: TAG Client Mod
You're absoluteley right Numb! Imagine whole 'clan-community' plays this. Sometime there are no 'noobs' anymore and the public servers would be time out, because no one is willing to play there anymore with disadvantages. In my opinion even the smallest mods, which give u an advantage, are dangerous for the game and the fun with the game.Numb wrote: I just don't get why some of you want to play with this. It kinda destroys the game for people who tries to have normal and funny games.

