MEGA MODS

Everything about custom maps for Republic Commando!

Moderators: Sanchez, RepCom Modding

Post Reply
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

MEGA MODS

Post by frazscotland »

I made all the character variables for mp lan play for swrc to dload in a pak..
CLONEADULT VS CLONEADULT MOD
CLONEADULT VS CLONENOHELMET MOD
REPUBLIC VS EMPIRE MOD ***
CLONEADULT VS TROOPERNOHELMET MOD
REPUBLIC VS COMMANDO MOD ***
CLONECOMMANDO VS CLONENOHELMET MOD
CLONECOMMANDO VS CLONETROOPER MOD ***
CLONECOMMANDO VS TROOPERNOHELMET MOD
CLONENOHELMET VS TROOPERNOHELMET MOD
CLONETROOPER VS CLONENOHELMET MOD
CLONETROOPER VS CLONETROOPER MOD
CLONETROOPER VS TROOPERNOHELMET MOD

VIDLINKSS>>>>
http://www.youtube.com/user/TheFRAZSCOT ... clzPWtGz04
http://www.youtube.com/user/TheFRAZSCOT ... rni_uYGZs4
http://www.youtube.com/user/TheFRAZSCOT ... 4mXYqqQdNk
ALL CLONECLASSES APART FROM COMMANDOS GET DC15BLASTER
EVERYONE GETS flashbang nades added


http://rapidshare.com/files/413694383/M ... S.rar.html
Ive updated this modpak
BOTH CLASSES GET ADDED FLASHBANG NADES
IRONSIGHTS ZOOM ADDED TO ALL WEPS
FOR THOS WITH GAME CD IT WILL BE VISIBLE CUSTOM LAUNCH SCREEN
WHERE TRANDO HAS BEEN CHANGED TO COMMANDO VOICEPAKS NOW CHANGED AND ALSO HUDARMS TO COMMANDO
Last edited by frazscotland on Fri Aug 20, 2010 7:03 pm, edited 4 times in total.
User avatar
Vash
Grand Commander
Grand Commander
Posts: 9962
Joined: Mon Oct 16, 2006 1:37 pm
Location: At home.
Contact:

Re: MEGA MODS

Post by Vash »

What's the point in creating tons of actually useless mods (only the player himself is able to see the changes) ?

You should start creating some cool mods and maps for the multiplayer part, what would be really interesting for everyone.
Image
CPU: AMD Ryzen 5 5600X - RAM: G.Skill RipJaws 32GB DDR4-3200 - Motherboard: ASUS B350-Plus - SSD: Crucial P3 1TB - Video: ZOTAC GeForce GTX 3070 Mini - Monitor: Lenovo Q27q - Sound Card: Onboard - Speakers/Headphones: Teufel Concept G THX 7.1 - Keyboard: Cherry MX-Board 1.0 - Mouse: Logitech G400 - Case: Lian Li PC-A70B - PSU: Enermax Modu87+ 700W OS: Windows 11 Pro x64
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: MEGA MODS

Post by frazscotland »

to you is useless. and it has been education because i have learnt from scratch how to do with no help . no1 has made anything like them before except sandcrawler. arramus commended me the other day on them and to me that means more than 100 normal ppl in this games comments. yeh it would be good to make a tx mod like sandcrawler i think. but you would need to discuss amongst yourselves what features it should have . modmaps should always be downloaded seperately i think. no if you and someone else has the same mod you see the changes. :slash:
the mods in that pak ARE all for multiplayer. unless a server host has mod files you kan only use them mp lan with hamachi..... :mad:
you should make a more concerted effort in promoting the tx mod maps on ALL clan sites and on the tx servers also. what i like about them is the fact they have no noob weps so it forces ppl to play better,and it keeps interest because it takes ppl a while to get used to new map layouts.
User avatar
Vash
Grand Commander
Grand Commander
Posts: 9962
Joined: Mon Oct 16, 2006 1:37 pm
Location: At home.
Contact:

Re: MEGA MODS

Post by Vash »

Of course, but put your time into some cool maps instead of those texture things. :-)
Image
CPU: AMD Ryzen 5 5600X - RAM: G.Skill RipJaws 32GB DDR4-3200 - Motherboard: ASUS B350-Plus - SSD: Crucial P3 1TB - Video: ZOTAC GeForce GTX 3070 Mini - Monitor: Lenovo Q27q - Sound Card: Onboard - Speakers/Headphones: Teufel Concept G THX 7.1 - Keyboard: Cherry MX-Board 1.0 - Mouse: Logitech G400 - Case: Lian Li PC-A70B - PSU: Enermax Modu87+ 700W OS: Windows 11 Pro x64
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: MEGA MODS

Post by frazscotland »

ja im gonna soon start n try to make a tx campaign spinoff story using maps from old tx modmappak.. :cool:
Jerithan
Posts: 164
Joined: Sat Jul 18, 2009 1:52 am

Re: MEGA MODS

Post by Jerithan »

frazscotland wrote:ja im gonna soon start n try to make a tx campaign spinoff story using maps from old tx modmappak.. :cool:
interesting. with TX having their own Campaign , it bring a little entertainment to Rep com for a lil while, and especially if your able to make the campaign multiplayer
Image
User avatar
frazscotland
Posts: 469
Joined: Mon Sep 14, 2009 9:50 pm

Re: MEGA MODS

Post by frazscotland »

EDITED POST REMADE PAK :cool:
After helping TX do their "Pro" mod i realised that there is a Model Hudarms bug when you change the trandoshan skeletal mesh to a clone variant. So i had to remake all mi megamods pak to fix.!! baah
This Bug is if you change trando to a clone and change the TrandoPistolMesh in HIDDEN in the MPPAwn,MPCLONE,MenuMPclone,MPTRANDO,MenuMPTrando. it will still remain trando hudarms upon spawn until you make first wep pikup. The way round itis to goto the INVENTORY and whatever weps you have as the initial spawn weps of the trando class. by default it is SMGTRANDOMP and DC15sMP if you goto the DisplayAdvanced in each wep and copy the hudarms mesh cell and paste it in HIDDEN of each wep ALTERNATIVE SKELETALMESH . If you do this for both the spawn weps whatever u have them as it will be kool.if you have changed the spawn weps to sumthin else u must do so in those weps !!
change the trandoshans hudarms ?? got ActorClassBrowser. PAWN<CTPAWN MPPAWN overview DEFAULT PROPERTIES goto HIDDEN TRANDOPISTOLMESH SkeletalMesh'HudArms.tHudArmsDC15s' delete the t .
DO same in MPCLONE,MenuMPclone,MPTRANDO,MenuMPTrando
Post Reply

Return to “Mapping Republic Commando”