Unofficial Star Wars Republic Commando Patch Version 1.2

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PfWSkip
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Unofficial Star Wars Republic Commando Patch Version 1.2

Post by PfWSkip »

Unofficial Star Wars Republic Commando Patch Version 1.2
By {CCP}Theta and -=[PfW]=-Skip


Did you ever wanted to get Admin access?
Did you ever wanted to kick a noobie?
Did you ever wanted to spawn bots online?
And all this in full online compatibility?

Now you can get it! We activated old inactive stuff, edited it and added many new functions!
After patching you could join online servers that aren't patched as usual.
The clients don't need to patch their games, neither do those who want to login as administrator.
With this patch you will get the following Console Commands:

login <adminpassword>
gives you admin access

kickplayer <playername>
kicks a player
kickbanplayer <playername>
kicks a player and bans his IP
kickscore <score>
kicks every player with specified score
kickdeath <deaths>
kicks every player with specified deaths
kickping <ping>
kicks every player with specified and higher ping
kickteam <teamnumber>
kicks every player in team
kickall
kicks every player in the server

newname
replaces the names of all players by numbers (useful for banning guys with long names/alt codes)
rename
replaces the numbers by the original names


forceplayertoteam <playername> <teamnumber>
forces a player to the team you enter
forcescoretoteam <score> <teamnumber>
forces every player with specified score to the team you enter
forcepingtoteam <ping> <teamnumber>
forces every player with specified and higher ping to the team you enter
forcealltoteam <teamnumber>
forces every player to the team you enter

ExtremeMod <true/false>
much more ammo for every weapon, players can jump higher and are scaled to 0.5
InvisibleMod <true/false>
every player is invisible until it is set to false.


SpawnBattleDroid <teamnumber>
spawns a battle droid next to you in the team you enter
SpawnGeonosian <teamnumber>
spawns a geonosian warrior next to you in the team you enter
SpawnGeonosianElite <teamnumber>
spawns a geonosian elite next to you in the team you enter
SpawnCloneTrooper <teamnumber>
spawns a clone trooper next to you in the team you enter


You have to read the FULL readme.txt CAREFULLY before using the Patch!!
We don't take any responsibility for any problems that may occur!

I will read the full readme and use the 1.2 Patch wisely


www.rcreloaded.de.ki

ccpclan.forumotion.com
{CCP}Theta
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by {CCP}Theta »

ps. http://www.tx-gaming.net/forums/viewtop ... 159&t=6603 That was one of our test servers.
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Vash
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Vash »

Wow.... if this will work I'd kinda be more than impressed! Great job I guess.... let's test!

May I ask how you were able to integrate kick etc. the into RepCom server?
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Ironhide »

Sounds great, I hope it works.
If yes, Vash has to enable in on our servers. :)
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PfWSkip
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by PfWSkip »

{CCP}Theta wrote:ps. http://www.tx-gaming.net/forums/viewtop ... 159&t=6603 That was one of our test servers.
no, that was MY testserver. Seargent A'den is a friend of mine. We testet the functionality from a admin client to spawn bots.

Vash wrote:Wow.... if this will work I'd kinda be more than impressed! Great job I guess.... let's test! May I ask how you were able to integrate kick etc. the into RepCom server?
Read the readme, there you find all install infos, also for rented online servers.
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Vash »

That's not my question. How were you able to do this? Did you recode an existing admin mutator of Unreal?
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[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
{CCP}Theta
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by {CCP}Theta »

{CCP}Theta wrote:ps. http://www.tx-gaming.net/forums/viewtop ... 159&t=6603 That was one of our test servers.
There's some kind of a hack that was found out by Skip. You can create subclasses of the gametypes which still do "look" like normal gametypes for the clients.
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Acer »

So Vash you tested it? And it works?
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Vash »

Okay, I've tested it. Not everything, but some commands work.

What does not work for me is the following: kickping, kickscore and all spawn commands....
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CPU: AMD Ryzen 5 5600X - RAM: G.Skill RipJaws 32GB DDR4-3200 - Motherboard: ASUS B350-Plus - SSD: Crucial P3 1TB - Video: ZOTAC GeForce GTX 3070 Mini - Monitor: Lenovo Q27q - Sound Card: Onboard - Speakers/Headphones: Teufel Concept G THX 7.1 - Keyboard: Cherry MX-Board 1.0 - Mouse: Logitech G400 - Case: Lian Li PC-A70B - PSU: Enermax Modu87+ 700W OS: Windows 11 Pro x64
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
{CCP}Theta
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by {CCP}Theta »

did you use commandlines like "cmd SpawnBattleDroid 0"?
Im looking into the problems.
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Vash »

All of those commands work, I just didn't know that there is a "cmd" needed.
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CPU: AMD Ryzen 5 5600X - RAM: G.Skill RipJaws 32GB DDR4-3200 - Motherboard: ASUS B350-Plus - SSD: Crucial P3 1TB - Video: ZOTAC GeForce GTX 3070 Mini - Monitor: Lenovo Q27q - Sound Card: Onboard - Speakers/Headphones: Teufel Concept G THX 7.1 - Keyboard: Cherry MX-Board 1.0 - Mouse: Logitech G400 - Case: Lian Li PC-A70B - PSU: Enermax Modu87+ 700W OS: Windows 11 Pro x64
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by frazscotland »

Hey thats really good of u CCP-IV and PFWSKIP helping the TX like that. Good nice men .not everyone like u guys. :up:
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Numb »

Awesome work, guys. Really awesome!
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by Almy »

Numb wrote:Awesome work, guys. Really awesome!
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Re: Unofficial Star Wars Republic Commando Patch Version 1.2

Post by S.T.O.R.M. »

really good job! Finally we're able to kick ppl!
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