Weapon editing #2

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Ironhide
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Weapon editing #2

Post by Ironhide »

Storm locked the old topic, so here is a new one.

I already worked on the new damages (many people were complaining about the current mod damage of several weapons).
Here is what I've done so far, some feedback would be nice to avoid such dmg trouble as we had before.

-Higher flash bang power
-Bowcaster has more power
-ACP is more precise (17,6%)
-ACP has less power (15%)
==>You can aim better with the shotgun, but also it is harder to kill.
-Sniper dmg is now exactly the same, zoomed and unzoomed --> You need 2 minimum and 3 shots maximum to kill someone (except for headshots)
-Changed the bowcaster, sniper and shotgun ammo limit to 30
-Increased the knife power(Blaster and sniper melee) (hit power still the same[ACP and pistol melee]) --> I think it's just more logical if a knife hits harder than a bash.


Ideas:
-You have 2 wait 2 seconds between each nade
-Making rocket, AA and EC customary, means lower dmg and so on
Last edited by Ironhide on Sun Apr 11, 2010 12:40 am, edited 1 time in total.
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Re: Weapon editing #2

Post by Judge »

Sounds good.
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Re: Weapon editing #2

Post by TheSold3y »

The ideas are coming from me so they are good! XD
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Ironhide
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Re: Weapon editing #2

Post by Ironhide »

Another idea:
What do you think of a realistic rebound when you shoot?

EDIT: Instead of a delay between each nade, I thought about a maximum of 2 nades at all - you could still spam if necessary (prevent a score) but you have to use your nades more wise.
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Re: Weapon editing #2

Post by Numb »

Yeah, great ideas! :)

We could create a smoke grenade as well.
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Re: Weapon editing #2

Post by Vash »

Ironhide wrote:EDIT: Instead of a delay between each nade, I thought about a maximum of 2 nades at all - you could still spam if necessary (prevent a score) but you have to use your nades more wise.
That's a nice idea.
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Ironhide
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Re: Weapon editing #2

Post by Ironhide »

Alright, I set the nade limit to 2.
Also I changed the FlashBang power, but do not worry it wont stay as it is now (too powerfull), the pistol shot color and impact, and I removed the complete Sonic and EC stuff, you do not even can switch to them anymore as in 1.0

[xfire]http://www.xfire.com/video/278722/[/xfire]
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SAMO
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Re: Weapon editing #2

Post by SAMO »

Flashbang is too much powered, do 4 sec of total blind ;)
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Re: Weapon editing #2

Post by Numb »

I think we should only have one flashbang per player.
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viva
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Re: Weapon editing #2

Post by viva »

no two flashbangs!
and
set the power to 4 secs +-1 cause that was waaaaayyyyyyyy too long
you can´t ban me ":D"
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Re: Weapon editing #2

Post by Ironhide »

viva wrote:no two flashbangs!
and
set the power to 4 secs +-1 cause that was waaaaayyyyyyyy too long
I already said its too long and that I will change it.
And everyone has only 1 flashbang. :)
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Re: Weapon editing #2

Post by Gratze »

nice, iron
but it is possible for a smoke?
that we have 2 Normal Nades
1 Flashbang
and 1 Smoke?
that's would be perfect. :up:
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Re: Weapon editing #2

Post by Ironhide »

GräÇe wrote:nice, iron
but it is possible for a smoke?
that we have 2 Normal Nades
1 Flashbang
and 1 Smoke?
that's would be perfect. :up:
That's the way it would be, yes.
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Re: Weapon editing #2

Post by Gratze »

ye great :up:
and all this settings come with the 1.0 Patch?
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Re: Weapon editing #2

Post by GeniuZ »

yay, smoke grenades, tactical gameplay!!!

but then i wanna have my own "promod intern + scrim-team" :nasty:
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