Rep Com Mod

About the game.
tagdanny
Posts: 6
Joined: Sun Jun 06, 2010 1:49 am

Rep Com Mod

Post by tagdanny »

Hey TX,

I am here to inform you of our newest mod. It is exactly like the CS/CSS gamemode de or COD gamemod s&d. There is an attacking and defending team, the attacking team has to destory an objective by shooting it (republic commando doesnt really have support for planting/ defusing a bomb). Once you die you are out for the rest of the round and you don't repawn.

We do have a non-objective based version of this where its just last team standing, once you die, you are out, and team with the last person alive wins. We are willing to share this version, because TAG doesnt have the capabilities to host a nice, low pinged dedicated server, and other clans do. We think this mod will be great for clan v clan play becaue it requires alot more strategy than just stock team deathmatch.

Both of these mods are based off assault, so when you host them make sure to choose the assault gametype. This also allows you to set the number of rounds, and the time per round.

Our mod page is www.tagclan.net/mod , it has abunch of info about all of our mods and gametypes
User avatar
Vash
Grand Commander
Grand Commander
Posts: 9962
Joined: Mon Oct 16, 2006 1:37 pm
Location: At home.
Contact:

Re: Rep Com Mod

Post by Vash »

I can probably host a server with this game mode.

Great job. Phobos, you actually have no life. :up:
Image
CPU: AMD Ryzen 5 5600X - RAM: G.Skill RipJaws 32GB DDR4-3200 - Motherboard: ASUS B350-Plus - SSD: Crucial P3 1TB - Video: ZOTAC GeForce GTX 3070 Mini - Monitor: Lenovo Q27q - Sound Card: Onboard - Speakers/Headphones: Teufel Concept G THX 7.1 - Keyboard: Cherry MX-Board 1.0 - Mouse: Logitech G400 - Case: Lian Li PC-A70B - PSU: Enermax Modu87+ 700W OS: Windows 11 Pro x64
[18:30] -=TAG=-Snoop: Okay, Thank you, and sorry for interrupting your ingenious laboratory work Professor Vash.
User avatar
Lionheart
Posts: 5403
Joined: Mon Jan 04, 2010 12:15 pm
Location: RedCell
Contact:

Re: Rep Com Mod

Post by Lionheart »

Vash wrote:Great job. Phobos, you actually have no life. :up:
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
User avatar
Skcorn
TX Judge - Veteran - BF3 Advisor
TX Judge - Veteran - BF3 Advisor
Posts: 1287
Joined: Tue Feb 23, 2010 10:03 pm
STEAM: WALKINGDEAD888
Location: Germany/Rheinland-Pfalz

Re: Rep Com Mod

Post by Skcorn »

I love this "so-called" dead game. :up:
Image
NOOBING DOES NOT HEAL IMPOTENCE
Hidden content:
Image
Image
Image
Me proud, thank you guys!
27.03.11
User avatar
GeniuZ
Epsilon Lance Corporal
Epsilon Lance Corporal
Posts: 4874
Joined: Thu Jun 26, 2008 10:07 pm
LoL Name: Blaow der Boss
Location: Germany, Hessen, Wetzlar

Re: Rep Com Mod

Post by GeniuZ »

lol... de_engine *.* :D

is nadespamming possible? that would be gay, cuz some lowskilled guys would spam 24/7 and it would destroy the whole gameplay.
»»»»»»»»»»»»»»»»»]-TX-[•»GeniuZ«{CWO}«««««««««««««««««
Image
Numb wrote:Lets play Capture the Fag: Grace runs around and u gotta catch him!
[16:41] ]-TX-[•»GeniuZ«{BOSS}: give me a sec!
[16:43] ]-TX-[•nUmb™{OmSMj}: Dude.. Have you got StormSyndrome?

Storm: Das ist kein Flaming, das ist Beleidigen du Hurensohn
Acer
Veteran
Veteran
Posts: 3033
Joined: Sun Dec 21, 2008 10:22 am
LoL Name: AcerXtreme
Location: Germany

Re: Rep Com Mod

Post by Acer »

Wow great that mod sounds interesting! :-)
Ironhide
Chief Warrant Officer
Chief Warrant Officer
Posts: 7231
Joined: Thu Aug 14, 2008 12:09 am

Re: Rep Com Mod

Post by Ironhide »

(republic commando doesnt really have support for planting/ defusing a bomb)
Fraz once told me that it should be possible to use the animation for plainting bombs out of the singleplayer also in the multiplayer, did you try this?
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
User avatar
Numb
Omicron Major
Omicron Major
Posts: 6290
Joined: Sun Oct 19, 2008 8:32 pm
LoL Name: Hveem
Location: Norway
Contact:

Re: Rep Com Mod

Post by Numb »

Wow! I'm really impressed. This sounds interesting. :)
Image
User avatar
Gratze
Posts: 3541
Joined: Tue Mar 24, 2009 3:57 pm
Location: Here.
Contact:

Re: Rep Com Mod

Post by Gratze »

Acer wrote:Wow great that mod sounds interesting! :-)
Image

]-TX-[ Gratze: thought I found a game now to troll with you
]-TX-[•Penguin™{Vet}: hehe
]-TX-[•Penguin™{Vet}: ;D
] ]-TX-[ Gratze: :D
]-TX-[•Penguin™{Vet}: You can look forward to a troll filled future im sure
User avatar
Hume
Posts: 22
Joined: Sat Jun 05, 2010 8:09 pm

Re: Rep Com Mod

Post by Hume »

Nice. Keep working.
A wise man proportions his belief to the evidence.
User avatar
S.T.O.R.M.
Veteran
Veteran
Posts: 1926
Joined: Mon Aug 06, 2007 1:41 pm
Location: Heaven

Re: Rep Com Mod

Post by S.T.O.R.M. »

Your ideas are very good and you keep the game alive! Go on with it ;)
-=INSTA-GOD=-
Image
[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
[00:52] ]-TX-[•Penguin{DivCom}: usually can get to about page 157
[00:52] ]-TX-[•Penguin{DivCom}: before hes back
User avatar
SAMO
Omicron Captain
Omicron Captain
Posts: 7368
Joined: Wed May 21, 2008 8:52 pm

Re: Rep Com Mod

Post by SAMO »

Genius wrote:lol... de_engine *.* :D

is nadespamming possible? that would be gay, cuz some lowskilled guys would spam 24/7 and it would destroy the whole gameplay.
ye, we could add only 1 nade per people ...

Ha and btw :
http://www.tx-gaming.net/forums/viewtop ... 159&t=6711

fu :neutral:
Image
DC.LegenD
Chief Warrant Officer
Chief Warrant Officer
Posts: 2324
Joined: Wed Jan 27, 2010 9:27 pm

Re: Rep Com Mod

Post by DC.LegenD »

YEAAAAAAAAAAAAAH GREAT !!!

I want to play this mod AND PWN U ALL LIKE CSS :DDD !!!! :rofl: :rofl: :rofl: :rofl:

And yeah !!!

One nade peaple :D (like css)

and maybe it's possible to chose your wep's at the beginning of the round :)?
Click for watching:
User avatar
Lionheart
Posts: 5403
Joined: Mon Jan 04, 2010 12:15 pm
Location: RedCell
Contact:

Re: Rep Com Mod

Post by Lionheart »

DC.LegenD wrote: and maybe it's possible to chose your wep's at the beginning of the round :)?
now it starts to be gay, this is RepCom dude :wink:
» Deviantart «
TIME TO RAWR !
I guess he got the message.
VAsH wrote:[17:35] ]-TX-[•VAsH™{GrCom}: FEIERABEND WIE ER SPAMMED.... KRÄFTIG, DEFTIG, WÜRZIG, BÄM. SPAMMERSCHE AUS DEM JUNGLELOCH FRISCH AUF DIE MAP SO WILL'S DER BRAUCH.
[17:35] ]-TX-[•VAsH™{GrCom}: Storm's Hymne.
Acer
Veteran
Veteran
Posts: 3033
Joined: Sun Dec 21, 2008 10:22 am
LoL Name: AcerXtreme
Location: Germany

Re: Rep Com Mod

Post by Acer »

So what is with it? Is that project still running?
Post Reply

Return to “Republic Commando”