MEGAMODS 5

Everything about custom mods for Republic Commando!

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S.T.O.R.M.
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Re: MEGAMODS 5

Post by S.T.O.R.M. »

Nice Fraz! We should try to include them in our ProMod.
Btw: Have you already started with the new PM version (1 folder only)? Maybe we could release a new PM version next month.
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Judge
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Re: MEGAMODS 5

Post by Judge »

Include a lightsaber mode! :P
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Faint
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Re: MEGAMODS 5

Post by Faint »

I think noobweps in a "Pro"Mod fails. :)
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Re: MEGAMODS 5

Post by S.T.O.R.M. »

Faint wrote:I think noobweps in a "Pro"Mod fails. :)
:owned:
That was a joke :P But nice work!
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[00:52] ]-TX-[•Penguin{DivCom}: when storm says brb
[00:52] ]-TX-[•Penguin{DivCom}: i alt tab
[00:52] ]-TX-[•Penguin{DivCom}: and read the news.
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[00:52] ]-TX-[•Penguin{DivCom}: before hes back
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frazscotland
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Re: MEGAMODS 5

Post by frazscotland »

well am not sure how to do the 1 file .but is possible to have all textures etc from promod even that replace existing files named different yes and they are refenced from properties . wel i thik to make 1 file what would have to do is essentially dubl up all the weps in inventory and pikups and name them slightly diffrnt and theyre refernced in turn from maplevel. im not sure ive never done it before.
wel in that supernoob 4 mod the secondary wep for the pawns is dc15blastr and droidblaster and i edited the weps so they are like SMG class ie uzi and dc17blaster ther perfectly good enough weps like that for inclusion in promod.
But need to do further testin with the TX Smoke nade i made up a copy of EC staticmesh skinned diffrnt and gave it to IRON for to use but that and flashbang wil need nu props aditions effect etc.
Dont be in so much the rush is better to take time and its way way better quality than a slapup job . im tryin to work out how to update mesh animation hudarms so wen u pikup dc15blaster or droidblaster u actaully see it in your hudarms not the dc17 .
how u feel also ?? about a DC17snipe PEP like the novels i was thinkin like its Skewer shot ie u kan charg up shot like the bowcaster but more damage shot :nasty:
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