Crosshair/Weapon

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Crimson
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Re: Crosshair/Weapon

Post by Crimson »

Dc-17 wrote:Then we should make it exactly the pistol speed, but with increased range of melee hit.
If you are talking about melee hit range, then how about making the the blaster melee the same as the sniper in terms of range. This would make it actually make it somewhat useful.
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Re: Crosshair/Weapon

Post by Ironhide »

Dc-17 wrote:Then we should make it exactly the pistol speed, but with increased range of melee hit.
In this case we could simply increase the pistol melee damage, I guess it is way easier than making a whole new weapon.
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Re: Crosshair/Weapon

Post by S.T.O.R.M. »

Ok I did a lot:

Trando vs. Blaster was unfair all the time. Now I decrease the aim error, so both weapon are more precise and have exactly the same properties. You have no disadvantage with the SMG now. I also increase the bowcaster and pistol damge. Sniper zoomed or not zoomed has the same damage now.

Is this ok?
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Re: Crosshair/Weapon

Post by TAG Phobos »

On one hand we have DC17 worried it will be too powerful, and on ther other we have Ironhide and crimson worried it'll be essentially a pistol that doesn't shoot, this is all about balancing, see?

To make the "new weapon" isn't that hard, just set the original elite beam ammo to 1, and charge up time to max, then remove the sound and shake effects whilst charging (so it doesn't seem to "charge" when holding fire), change movement speed factor, melee range and damage. That's it.
So at most about 7 fields in the properties are changed from the original elite beam to make this "whole new weapon."
Changing the pistol will take 2 fields at most, (if you cahnge damage at all).

In response to Storm, I think the main reason some people hate the repeater is the aesthetics of the cross hair, but that's my opinion. (I personally liek the repeater)/
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Re: Crosshair/Weapon

Post by viva »

what about "kimme und korn"( dunno how to say in english) for every weapon?
u simply have to copy it form the singleplayer!
you can´t ban me ":D"
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Re: Crosshair/Weapon

Post by Numb »

S.T.O.R.M. wrote:Ok I did a lot:

Trando vs. Blaster was unfair all the time. Now I decrease the aim error, so both weapon are more precise and have exactly the same properties. You have no disadvantage with the SMG now. I also increase the bowcaster and pistol damge. Sniper zoomed or not zoomed has the same damage now.

Is this ok?
That sounds good, but I think Vash and arramus already figured out how to play rep vs rep. This means that the SMG is not in use. We could use the SMG as a new blaster-type maybe? With good damage but HIGH spray?

Would it be possible to give the blaster and pistol better punch range? They should have the same as sniper or shotgun.
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Re: Crosshair/Weapon

Post by TAG Phobos »

It's possible to increase melee range.

High damage repeating blaster with low accuracy, sounds a lot like Heavy repeater to me, except heavy repeater has slower speed and is thus less noob.

Also, I saw on sand crawler they were making all sorts of "X vs Y" mods, or at least Fraz was.

I do not know this kimme und korn :sceptic:
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Re: Crosshair/Weapon

Post by S.T.O.R.M. »

Umm I thin Sniper should have more damage as the fire rate is slower. And guys don't think that I "just" replace some things here. This is rly much work; it's not just one click and it works. So give me some SHORT advices and not so long texts. every1 has another opinion...
I think I do what I think is right and then you can test it. Otherwise this is chaos...
So I fixed the damage and in the evening I'm going to give the weapons some new colours. I mean the projectiles etc... Later I need some of you who creates a new sniper zoom crosshair. Any volunteers?
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Re: Crosshair/Weapon

Post by S.T.O.R.M. »

viva wrote:what about "kimme und korn"( dunno how to say in english) for every weapon?
u simply have to copy it form the singleplayer!
Already done.
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Re: Crosshair/Weapon

Post by viva »

GREAT!
you can´t ban me ":D"
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Re: Crosshair/Weapon

Post by DC-17 »

TAG Phobos wrote:On one hand we have DC17 worried it will be too powerful, and on ther other we have Ironhide and crimson worried it'll be essentially a pistol that doesn't shoot, this is all about balancing, see?
No I think you got us wrong here :) As a matter of fact we're all saying we should stick to pistol and increase its power. Am I wrong?

By the way, thinking about pistol:

Could it be possible to make the "pistol energy" recover faster, so we can shoot at least 10 times in a row?
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Re: Crosshair/Weapon

Post by Ironhide »

I think it would be good to increase the speed of the pistol shots, you can only use it in a circle of maybe 3-5 meters, but if you shoot over a distance of guessed 15 meters or even more your oppenent ist almost able to see where the shot goes and turn to any side ^^
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Re: Crosshair/Weapon

Post by S.T.O.R.M. »

I increased the pistols energy. I'm going to modify the "reload" later.
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Re: Crosshair/Weapon

Post by TheSold3y »

Numb wrote:Sniper should have no crosshair unscoped.
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Re: Crosshair/Weapon

Post by Ironhide »

Soldy' wrote:
Numb wrote:Sniper should have no crosshair unscoped.
I rather think the ACP should have no crosshair, you basically can't miss anyway when you use the shotgun because of the high dispersal...
Narcissus: You never hit more than 1 sniper shot in a row. Never have.
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