New map pack

Everything about custom maps for Republic Commando!

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icepwn
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Re: New map pack

Post by icepwn »

Really cool that you are making a new mappack, and if its ctf it would be even nicer. Btw on your maps falcon or something, i see that you use mostly textures that are meant to skin props, not walls, i dno why you do it but it doesnt look that good. Try finding a texture that says wall or something, and that blue texture i saw on some screenshots (no offence) they were freaking nasty. :nasty: fix those things and dont have fullbright, and your map should look better!

good luck on this
rinnzls
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Re: New map pack

Post by Falcon »

Ok i will but first i need to find out how to make the TX logo and Mod Logo into textures...
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Artman
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Re: New map pack

Post by Artman »

Could u make a map in Engine-Style? I love engine! Some smaller vents like bluebase to rockedroom, some bigger rooms like rockedroom, redbase or bluebase. Not too comlicated, not much different textures, just a nice simple map.
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Koka
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Re: New map pack

Post by Koka »

Artman wrote:Could u make a map in Engine-Style? I love engine! Some smaller vents like bluebase to rockedroom, some bigger rooms like rockedroom, redbase or bluebase. Not too comlicated, not much different textures, just a nice simple map.

Wanna have teh same (: ( if that become real i would play RC ) :D
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Ridley
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Re: New map pack

Post by Ridley »

I was working on something like that, but now my unrealED is fucked up -.-
Everytime i choose a texture it crashes -.-
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Shanks
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Re: New map pack

Post by Shanks »

i can try when im done with the map im working on atm
Falcon
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Re: New map pack

Post by Falcon »

Artman wrote:Could u make a map in Engine-Style? I love engine! Some smaller vents like bluebase to rockedroom, some bigger rooms like rockedroom, redbase or bluebase. Not too comlicated, not much different textures, just a nice simple map.
i could do it but i stinkin need to figure out how to make the TX logo into a texture..
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Night™
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Re: New map pack

Post by Night™ »

Hahaha i figured it out (this is falcon for those who dont know >_>) here are some screenshots guys :up:
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-]RC[-AME_MORTE[App]
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Re: New map pack

Post by -]RC[-AME_MORTE[App] »

I think some textures must be replaced, but nice work - nice map :up:
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Night™
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Re: New map pack

Post by Night™ »

ok but im not changing the sniping room with the 2 TX mod logos thats perfect in my opinion i don't map edit alot cause Unreal Editor on vista sucks so i gotta switch computers which i dont have the patience, another upcomming map will be TX_AbandonedBase which i mentioned and i think posted Screenies somewhere in this topic under the name Falcon so you can see that and what Textures should i change might i ask? lol.
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Shanks
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Re: New map pack

Post by Shanks »

for example the textures u used fpr the wall in the third screen
Night™
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Re: New map pack

Post by Night™ »

Well i lost the TX Security Center when i saved it, it crashed and when u save same times as Unreal crashes you loose data (well i do >_>) so i been working on TX_Arena12 ,
oh and i deleted Abandoned base cause it ended up looking crapy :ugh:
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Prophex. aka Soldy
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Re: New map pack

Post by Prophex. aka Soldy »

Looks quite funny =D

Nice idea to use (almost) every Texture xD
Tell me when its finished =)
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