Search found 14 matches

by {CCP}Theta
Tue Nov 23, 2010 6:43 pm
Forum: Questions
Topic: RC editor " UnrealEd.exe "
Replies: 6
Views: 5919

Re: RC editor " UnrealEd.exe "

Wie hier beschrieben mal versuchen das Bumpmapping komplett manuell in der system.ini zu deaktivieren.
Damit läuft der Editor bei mir auch unter Win7 64bit.

edit:
Oo schon nen monat her, vllt hilfts ja trotzdem noch iwem.
by {CCP}Theta
Sun Jul 25, 2010 7:07 pm
Forum: Modding Republic Commando
Topic: Suggestions for PROMOD version 2.0
Replies: 37
Views: 11795

Re: Suggestions for PROMOD version 2.0

The limit is hard-coded. But you can get rid of it with a new ProMod.u package.
by {CCP}Theta
Sun Jun 06, 2010 2:13 pm
Forum: Modding Republic Commando
Topic: Direct Download
Replies: 24
Views: 2927

Re: Direct Download

Judge wrote:I remember Vash tried that, but the very low download speed makes the server look like a password protected one (like 8 kb/s).
Would be cool if you'd let me know how you've set it up because even low download rates could help. (Have you just set AllowDownloads to true?)
by {CCP}Theta
Mon Apr 12, 2010 4:20 pm
Forum: Modding Republic Commando
Topic: S&D ?
Replies: 18
Views: 1926

Re: S&D ?

It's definately possible to create new gamemodes.
Ive made a new gamemode based on deathmatch which will be a part of the next patch.
I guess making a S&D mode is much harder, however I'll have a look whether it's possible.
by {CCP}Theta
Tue Apr 06, 2010 2:40 pm
Forum: TeamXtreme Clan Announcements
Topic: TX TEAMDEATHMATCH SERVER HACKED?!!!
Replies: 33
Views: 3227

Re: TX TEAMDEATHMATCH SERVER HACKED?!!!

The problem with throwweapon, switchgrenade etc is that these commans are executed on the client while our inofficial patch just changes things on the server. I haven't found a solution for this but Im still looking into it.
by {CCP}Theta
Fri Apr 02, 2010 4:08 pm
Forum: News Talk
Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
Replies: 43
Views: 5604

Re: Unofficial Star Wars Republic Commando Patch Version 1.2

I think this is a really cool idea but I was wondering if you could take it a step further by banning noob Ip's or flamers not just kicking them.
You can already ban IP, it's limited to 50 IPs atm.
However the commands aren't intended for kicking/banning the normal noobs because the public servers ...
by {CCP}Theta
Thu Apr 01, 2010 11:42 pm
Forum: News Talk
Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
Replies: 43
Views: 5604

Re: Unofficial Star Wars Republic Commando Patch Version 1.2

did you use commandlines like "cmd SpawnBattleDroid 0"?
Im looking into the problems.
by {CCP}Theta
Thu Apr 01, 2010 9:52 pm
Forum: Modding Republic Commando
Topic: WTF?
Replies: 6
Views: 949

Re: WTF?

Yes it is.
by {CCP}Theta
Thu Apr 01, 2010 9:04 pm
Forum: News Talk
Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
Replies: 43
Views: 5604

Re: Unofficial Star Wars Republic Commando Patch Version 1.2

{CCP}Theta wrote:ps. http://www.tx-gaming.net/forums/viewtop ... 159&t=6603 That was one of our test servers.
There's some kind of a hack that was found out by Skip. You can create subclasses of the gametypes which still do "look" like normal gametypes for the clients.
by {CCP}Theta
Fri Mar 26, 2010 9:13 pm
Forum: Modding Republic Commando
Topic: Suggestions/representations and feedback
Replies: 30
Views: 3955

Re: Suggestions/representations and feedback

This is what I found relating the cheat manager.
http://wiki.beyondunreal.com wrote:CheatManager Object within playercontroller that manages "cheat" commands only spawned in single player mode
by {CCP}Theta
Thu Mar 25, 2010 8:56 pm
Forum: Modding Republic Commando
Topic: Suggestions/representations and feedback
Replies: 30
Views: 3955

Re: Suggestions/representations and feedback

Thanks for the tips, I'll have a look at it.
by {CCP}Theta
Thu Mar 25, 2010 7:56 pm
Forum: Modding Republic Commando
Topic: Suggestions/representations and feedback
Replies: 30
Views: 3955

Re: Suggestions/representations and feedback

a good thing would be a kicksystem or something where ppl can vote idiots out....
Not possible without changing the source code. And since this game ain't open source, we can forget it.
At least you're able to view the unreal script/code, idk yet whether you can actually get changes/additions ...
by {CCP}Theta
Thu Mar 25, 2010 1:17 pm
Forum: Modding Republic Commando
Topic: Suggestions/representations and feedback
Replies: 30
Views: 3955

Re: Suggestions/representations and feedback

Has anyone been able to run/compile custom code so far?
That would make such
viva wrote:a good thing would be a kicksystem or something where ppl can vote idiots out....
things probably possible.

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