Wie hier beschrieben mal versuchen das Bumpmapping komplett manuell in der system.ini zu deaktivieren.
Damit läuft der Editor bei mir auch unter Win7 64bit.
edit:
Oo schon nen monat her, vllt hilfts ja trotzdem noch iwem.
Search found 14 matches
- Tue Nov 23, 2010 6:43 pm
- Forum: Questions
- Topic: RC editor " UnrealEd.exe "
- Replies: 6
- Views: 5919

- Sun Jul 25, 2010 7:07 pm
- Forum: Modding Republic Commando
- Topic: Suggestions for PROMOD version 2.0
- Replies: 37
- Views: 11795
Re: Suggestions for PROMOD version 2.0
The limit is hard-coded. But you can get rid of it with a new ProMod.u package.

- Sun Jun 06, 2010 2:13 pm
- Forum: Modding Republic Commando
- Topic: Direct Download
- Replies: 24
- Views: 2927
Re: Direct Download
Would be cool if you'd let me know how you've set it up because even low download rates could help. (Have you just set AllowDownloads to true?)Judge wrote:I remember Vash tried that, but the very low download speed makes the server look like a password protected one (like 8 kb/s).

- Mon Apr 12, 2010 4:20 pm
- Forum: Modding Republic Commando
- Topic: S&D ?
- Replies: 18
- Views: 1926
Re: S&D ?
It's definately possible to create new gamemodes.
Ive made a new gamemode based on deathmatch which will be a part of the next patch.
I guess making a S&D mode is much harder, however I'll have a look whether it's possible.
Ive made a new gamemode based on deathmatch which will be a part of the next patch.
I guess making a S&D mode is much harder, however I'll have a look whether it's possible.

- Tue Apr 06, 2010 2:40 pm
- Forum: TeamXtreme Clan Announcements
- Topic: TX TEAMDEATHMATCH SERVER HACKED?!!!
- Replies: 33
- Views: 3227
Re: TX TEAMDEATHMATCH SERVER HACKED?!!!
The problem with throwweapon, switchgrenade etc is that these commans are executed on the client while our inofficial patch just changes things on the server. I haven't found a solution for this but Im still looking into it.

- Fri Apr 02, 2010 4:08 pm
- Forum: News Talk
- Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
- Replies: 43
- Views: 5604
Re: Unofficial Star Wars Republic Commando Patch Version 1.2
I think this is a really cool idea but I was wondering if you could take it a step further by banning noob Ip's or flamers not just kicking them.
You can already ban IP, it's limited to 50 IPs atm.
However the commands aren't intended for kicking/banning the normal noobs because the public servers ...
You can already ban IP, it's limited to 50 IPs atm.
However the commands aren't intended for kicking/banning the normal noobs because the public servers ...

- Thu Apr 01, 2010 11:42 pm
- Forum: News Talk
- Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
- Replies: 43
- Views: 5604
Re: Unofficial Star Wars Republic Commando Patch Version 1.2
did you use commandlines like "cmd SpawnBattleDroid 0"?
Im looking into the problems.
Im looking into the problems.

- Thu Apr 01, 2010 9:52 pm
- Forum: Modding Republic Commando
- Topic: WTF?
- Replies: 6
- Views: 949
Re: WTF?
Yes it is.

- Thu Apr 01, 2010 9:04 pm
- Forum: News Talk
- Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
- Replies: 43
- Views: 5604
Re: Unofficial Star Wars Republic Commando Patch Version 1.2
There's some kind of a hack that was found out by Skip. You can create subclasses of the gametypes which still do "look" like normal gametypes for the clients.{CCP}Theta wrote:ps. http://www.tx-gaming.net/forums/viewtop ... 159&t=6603 That was one of our test servers.

- Thu Apr 01, 2010 8:50 pm
- Forum: News Talk
- Topic: Unofficial Star Wars Republic Commando Patch Version 1.2
- Replies: 43
- Views: 5604
Re: Unofficial Star Wars Republic Commando Patch Version 1.2
ps. http://www.tx-gaming.net/forums/viewtop ... 159&t=6603 That was one of our test servers.

- Fri Mar 26, 2010 9:13 pm
- Forum: Modding Republic Commando
- Topic: Suggestions/representations and feedback
- Replies: 30
- Views: 3955
Re: Suggestions/representations and feedback
This is what I found relating the cheat manager.
http://wiki.beyondunreal.com wrote:CheatManager Object within playercontroller that manages "cheat" commands only spawned in single player mode

- Thu Mar 25, 2010 8:56 pm
- Forum: Modding Republic Commando
- Topic: Suggestions/representations and feedback
- Replies: 30
- Views: 3955
Re: Suggestions/representations and feedback
Thanks for the tips, I'll have a look at it.

- Thu Mar 25, 2010 7:56 pm
- Forum: Modding Republic Commando
- Topic: Suggestions/representations and feedback
- Replies: 30
- Views: 3955
Re: Suggestions/representations and feedback
a good thing would be a kicksystem or something where ppl can vote idiots out....
Not possible without changing the source code. And since this game ain't open source, we can forget it.
At least you're able to view the unreal script/code, idk yet whether you can actually get changes/additions ...
Not possible without changing the source code. And since this game ain't open source, we can forget it.
At least you're able to view the unreal script/code, idk yet whether you can actually get changes/additions ...

- Thu Mar 25, 2010 1:17 pm
- Forum: Modding Republic Commando
- Topic: Suggestions/representations and feedback
- Replies: 30
- Views: 3955
Re: Suggestions/representations and feedback
Has anyone been able to run/compile custom code so far?
That would make such
That would make such
things probably possible.viva wrote:a good thing would be a kicksystem or something where ppl can vote idiots out....
